Spectrum Scarlet
Tall columns rise from your cover art over a smouldering gradient backdrop of drifting smoke and rising embers, with a fading reflection beneath — a bold music visualizer for trap, rock or dark pop tracks. Choose scarlet, crimson or gold colour presets and let loud passages scroll the pattern sideways.
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Kinetic lyrics
Kinetic lyrics
About this template
Shape and layout
A full-width row of rounded columns stands on a shared axis low in the frame, around your cover art, each one mirrored below the axis as a fading reflection. A smouldering gradient backdrop with drifting smoke and rising embers fills the rest of the picture behind the columns.
Motion
Columns rise on a step attack and fall back on a fast release, and loud passages can scroll the whole pattern of heights sideways at an adjustable speed. The reflection below fades toward its tip while the smoke and embers keep drifting on their own slow clock, and the beat can drive the shared backdrop effects.
Look and colour
Columns come in a scarlet, crimson, gold or other colour preset, or a custom colour, letting the picture behind glow through them by an adjustable amount. Ember, wine, noir or sand backdrop palettes set the mood, and your own photo or video can replace the procedural smoke and embers.
What you can customize
Every setting below is yours to change in the editor, with the live preview updating as the track plays.
Visualizer
- Gradient palette
- EmberWineNoirSandCustom
- Lower colour
- The colour at the bottom of the built-in background gradient.
- Middle colour
- The colour through the middle of the built-in background gradient.
- Upper colour
- The colour at the top of the built-in background gradient.
- Haze drift
- How fast the smoke drifts across the built-in background and how fast the sparks rise. Zero holds them still.
- Vignette
- Ember dust
- How many glowing sparks rise over the built-in background. Zero removes them.
- Background brightness
- Spectrum colour
- ScarletCrimsonEmberGoldWhiteCyanMagentaCustom
- Custom spectrum colour
- Columns
- Column width
- Vertical position
- Moves the whole visualizer up or down the frame.
- Idle height
- How tall the columns sit when there is nothing to react to.
- Peak height
- Spectrum gain
- Overall height of the spectrum — turn it up for quiet tracks, down if the bars keep hitting the top.
- Noise floor
- The level below which quiet bands are ignored — raise it to keep hiss and room noise from showing.
- Peak contrast
- How much the loudest bands stand out from the rest — higher makes peaks sharper and quiet bands lower.
- Attack
- How quickly the visualizer responds when the sound gets louder.
- Release
- How quickly the visualizer settles after the sound drops.
- Liveliness
- Adds a subtle wobble to the bars so a steady tone still looks alive.
- Transient punch
- Extra jump on sudden hits — drum strikes push the columns higher while sustained notes are left alone.
- Pattern travel
- Lets loud passages scroll the pattern of column heights to the left. Zero holds every column in place.
- Travel speed
- How fast that pattern travels, when Pattern travel is above zero.
- Column opacity
- Photo bleed
- How much of the picture behind shows through the columns — zero paints them solid, higher lets the photo glow through.
- Reflection
- Reflection fade
- How much the mirrored columns fade toward their tips. Zero keeps the reflection even all the way down.
- Glow
- The tight halo of light right at the columns. Higher widens it.
- Bloom
- How far the light from the bright parts spills out over the rest of the frame. Zero leaves the light only where the glow puts it.
- Grain
- Adds fine film-like noise over the frame for a textured, less digital look.
Artwork
- Cover artwork
- Artwork dimming
- Darkens the artwork so the visualizer stands out against it.
- Cover size
- Artwork horizontal position
- Slides the artwork left or right; you can also drag it in the preview.
- Artwork vertical position
- Slides the artwork up or down; you can also drag it in the preview.
- Cover corner radius
Background
- Background photo
- Background video
- Background dimming
- Darkens the background photo or video so the visualizer and text stay readable.
- Background blur
- Softens the background photo or video so it reads as a backdrop, not the subject.
Backdrop effects
Effects for your photo or video backdrop, shared by every template.
- Zoom pump
- How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
- Travel
- How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
- Camera shake
- A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
- Shockwave
- Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
- Lens
- A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
- Zoom blur
- Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
- Glow pulse
- A soft bloom around the bright parts of the picture that swells on the kicks.
- Light leaks
- Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
- Light rays
- Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
- Light sweep
- A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
- Lens flare
- Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
- Fog
- Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
- Particle overlay
- A layer of drifting particles over the picture that brightens with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle amount
- How many particles fill the frame.
- Rain on glass
- Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
- Echo
- The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
- Neon edges
- The picture's own outlines traced in cycling neon colours, brightest on the kicks.
- Glitch
- Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
- Pixelate
- The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
- Beat pulse
- The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
- Perspective tilt
- Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
- Liquid
- The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
- Flash
- A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
- Retro VHS
- Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
- Old film
- Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
- Backdrop grain
- Adds fine film-like noise over the frame for a textured, less digital look.
- Color grade
- A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
- NaturalWarmCoolMonoFaded
- Duotone
- Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
- OffMidnightSunsetForestGoldRoseCustom
- Duotone shadows
- The colour the darkest parts of the picture turn into.
- Duotone highlights
- The colour the brightest parts of the picture turn into.
- Motion follows
- What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Light follows
- What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Texture follows
- What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Drop
- The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
- Follow the song
- Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
- Hue drift
- The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
- Depth parallax
- Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
- Focus rack
- Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
- Depth fog
- A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
- Keep subject crisp
- Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
- Subject rim light
- A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
- Subject ghost trails
- Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
- Subject pop
- The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
- Subject spotlight
- Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
- Beat sync
- Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
- OffEvery beatEvery bar
- Focus pulse
- The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
- Vignette pulse
- Mirror
- Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
- OffLeft-rightFour-wayKaleidoscope
- Particles behind subject
- Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
- NoYes