Spectrum Ivory
Two mirrored spectrum halves fan out from your cover art across a drifting gradient sky with soft bokeh lights — an elegant music visualizer for acoustic, jazz or ambient tracks. Choose how the bass sits, at the centre or the outer edges, and pick a dusk, lagoon or plum palette.
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Other demo videos
Every demo is a real render of this template. Start from one to get exactly this look.
Vertical, image parallax, Cyber
A vertical 9:16 clip of a cyberpunk woman in a neon city, dimmed with parallax tilt and depth for Shorts and Reels. The magenta preset at full peak height with the bars sitting at the bottom, beat flash, key tint, glitch and heavy zoom blur, no texts. Made for TikTok-style cuts of electronic tracks.
Demo with video backdrop
A tropical beach video plays behind two mirrored spectrum halves in a custom black bar colour with bass at the centre. Grain and glow are up and there is no text, so the beach does the talking. A summery look for tropical house and chill pop.
Vertical, Image backdrop, parallax, no texts
Lyrics bounce
Lyrics bounce
About this template
Shape and layout
A thin row of ivory bars sits low in the frame, split into two halves by a centre gap that holds your square cover art. Each bar mirrors above and below its own resting line, and a slowly drifting gradient sky with soft night bokeh fills the rest of the picture behind it.
Motion
Every bar follows its own slice of the spectrum with a fast attack and a soft release, and the two halves can repeat the same picture or mirror it with the bass at the outer ends or gathered in the middle. The gradient sky drifts on its own slow clock regardless of the sound, and the beat can drive the shared backdrop effects.
Look and colour
Bars come in an ivory, white, gold or coloured preset, or a custom colour, against a dusk, lagoon or plum gradient with its own two-tone glow at the sides. The frame below the bars can be darkened separately, and your own background photo or video can replace the procedural sky.
What you can customize
Every setting below is yours to change in the editor, with the live preview updating as the track plays.
Visualizer
- Gradient palette
- A ready-made background gradient; pick Custom to choose your own colours.
- DuskLagoonPlumCustom
- Sky colour
- Ground colour
- Left light
- The colour of the soft glow on the left side of the background.
- Right light
- The colour of the soft glow on the right side of the background.
- Gradient drift
- How fast the background gradient slides and folds. Zero holds it still.
- Background brightness
- Bokeh lights
- How bright the soft out-of-focus lights in the background are. Zero removes them.
- Bottom shade
- Darkens the frame below the spectrum. Zero leaves it untouched.
- Spectrum colour
- The colour of the bars; pick Custom to choose your own.
- IvoryWhiteGoldCyanMagentaMintCoralCustom
- Custom spectrum colour
- Spectrum arrangement
- How the two halves are laid out: the same picture repeated, or mirrored with the bass at the outer ends or in the middle.
- RepeatedBass outBass in
- Bars per side
- Spectrum width
- Centre gap
- The space between the two halves of the spectrum, where the cover sits.
- Vertical position
- Moves the whole visualizer up or down the frame.
- Bar thickness
- Peak height
- Spectrum gain
- Overall height of the spectrum — turn it up for quiet tracks, down if the bars keep hitting the top.
- Noise floor
- The level below which quiet bands are ignored — raise it to keep hiss and room noise from showing.
- Peak contrast
- How much the loudest bands stand out from the rest — higher makes peaks sharper and quiet bands lower.
- Attack
- How quickly the visualizer responds when the sound gets louder.
- Release
- How quickly the visualizer settles after the sound drops.
- Liveliness
- Adds a subtle wobble to the bars so a steady tone still looks alive.
- Transient accent
- Extra height and brightness on sudden hits, so drum strikes stand out.
- Glow
- The tight halo of light right at the bars, drawn together with the spectrum. Higher widens it.
- Bloom
- How far the light from the bright parts spills out over the rest of the frame. Zero leaves the light only where the glow puts it.
- Grain
- Adds fine film-like noise over the frame for a textured, less digital look.
Artwork
- Cover artwork
- Artwork dimming
- Darkens the artwork so the visualizer stands out against it.
- Cover size
- Artwork horizontal position
- Slides the artwork left or right; you can also drag it in the preview.
- Artwork vertical position
- Slides the artwork up or down; you can also drag it in the preview.
- Cover corner radius
Background
- Background photo
- Background video
- Background dimming
- Darkens the background photo or video so the visualizer and text stay readable.
- Background blur
- Softens the background photo or video so it reads as a backdrop, not the subject.
Backdrop effects
Effects for your photo or video backdrop, shared by every template.
- Zoom pump
- How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
- Travel
- How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
- Camera shake
- A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
- Shockwave
- Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
- Lens
- A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
- Zoom blur
- Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
- Glow pulse
- A soft bloom around the bright parts of the picture that swells on the kicks.
- Light leaks
- Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
- Light rays
- Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
- Light sweep
- A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
- Lens flare
- Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
- Fog
- Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
- Particle overlay
- A layer of drifting particles over the picture that brightens with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle amount
- How many particles fill the frame.
- Rain on glass
- Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
- Echo
- The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
- Neon edges
- The picture's own outlines traced in cycling neon colours, brightest on the kicks.
- Glitch
- Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
- Pixelate
- The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
- Beat pulse
- The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
- Perspective tilt
- Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
- Liquid
- The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
- Flash
- A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
- Retro VHS
- Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
- Old film
- Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
- Backdrop grain
- Adds fine film-like noise over the frame for a textured, less digital look.
- Color grade
- A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
- NaturalWarmCoolMonoFaded
- Duotone
- Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
- OffMidnightSunsetForestGoldRoseCustom
- Duotone shadows
- The colour the darkest parts of the picture turn into.
- Duotone highlights
- The colour the brightest parts of the picture turn into.
- Motion follows
- What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Light follows
- What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Texture follows
- What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Drop
- The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
- Follow the song
- Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
- Hue drift
- The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
- Depth parallax
- Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
- Focus rack
- Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
- Depth fog
- A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
- Keep subject crisp
- Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
- Subject rim light
- A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
- Subject ghost trails
- Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
- Subject pop
- The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
- Subject spotlight
- Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
- Beat sync
- Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
- OffEvery beatEvery bar
- Focus pulse
- The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
- Vignette pulse
- Mirror
- Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
- OffLeft-rightFour-wayKaleidoscope
- Particles behind subject
- Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
- NoYes