Spectrum Horizon
Glowing bars stand along a horizon line with a soft reflection beneath them and sparks drifting up on every hit — an audio visualizer suited to synthwave, lo-fi and cinematic tracks. Add a background photo or video and pick a neon, ember or matrix colour scheme.
Preview free in your browser · No subscription · Pay only when you export · No watermark
About this template
Shape and layout
A glowing horizon line crosses the frame around its midpoint, with a full-width row of bars standing up from it and a softened, rippling reflection below. An optional cover tile can sit on the line at one end, and the elapsed timer and progress bar run near the bottom.
Motion
The bars rise and fall with the spectrum along the line, and sparks lift off a bar's top whenever its energy jumps, drifting upward and fading before they can restyle. A broad aura pumps with the bass, and the reflection's lower edge ripples slowly on its own clock.
Look and colour
Matrix, glamour, neon, ember or cycling colour presets set the bars, the aura and the reflection's tint, wrapped in glow and bloom with scan lines, film grain and a vignette for a retro screen feel.
What you can customize
Every setting below is yours to change in the editor, with the live preview updating as the track plays.
Visualizer
- Horizon height
- Moves the horizon line the bars stand on up or down the frame.
- Bar count
- Bar width
- Bar height
- Reflection length
- Reflection visibility
- Reflection softness
- Particle density
- How many sparks lift off the tops of the bars as the music hits. Zero removes them.
- Particle speed
- Particle size
- Particle drift
- How far the rising sparks wander sideways. Zero sends them straight up.
- Particle rise height
- How high the sparks climb before they disappear.
- Color preset
- A ready-made colour scheme; pick Custom to choose your own colours.
- MatrixGlamourNeonEmberCycleCustom
- Bar color
- Accent color
- The second colour of the scheme — it shades the glow, the haze along the horizon and the reflection.
- Background color
- Aura energy
- How brightly the coloured aura burns around the horizon. It also lifts the plain background when no photo or video is used.
- Bar glow
- The tight halo of light right at the bars, the horizon line and the reflection. Higher widens it.
- Bloom
- How far the light from the bright parts spills out over the rest of the frame. Zero leaves the light only where the glow puts it.
- Film grain
- Adds fine film-like noise over the frame for a textured, less digital look.
- Scan lines
- Lays faint horizontal lines over the picture for an old-screen look. Zero removes them.
- Vignette
- Audio reactivity
- How strongly the visualizer moves with the music — lower for calmer motion, higher for a punchier response.
- Attack
- How quickly the visualizer responds when the sound gets louder.
- Release
- How quickly the visualizer settles after the sound drops.
- Noise floor
- The level below which quiet bands are ignored — raise it to keep hiss and room noise from showing.
- Peak contrast
- How much the loudest bands stand out from the rest — higher makes peaks sharper and quiet bands lower.
- Idle height
- How tall the columns sit when there is nothing to react to.
- Beat flash
- A brief brightness flash on each kick-drum hit.
- Progress bar
- OnOff
- Time labels
- Shows the elapsed and total time of the track.
- OnOff
Artwork
- Artwork image
- Artwork size
- Artwork position X
- Slides the artwork left or right; you can also drag it in the preview.
- Artwork position Y
- Slides the artwork up or down; you can also drag it in the preview.
Background
- Background photo
- Background video
- Background blur
- Softens the background photo or video so it reads as a backdrop, not the subject.
- Background dimming
- Darkens the background photo or video so the visualizer and text stay readable.
- Background tint strength
- How strongly the background is tinted with the tint colour. Zero leaves it untinted.
Backdrop effects
Effects for your photo or video backdrop, shared by every template.
- Zoom pump
- How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
- Travel
- How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
- Camera shake
- A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
- Shockwave
- Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
- Lens
- A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
- Zoom blur
- Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
- Glow pulse
- A soft bloom around the bright parts of the picture that swells on the kicks.
- Light leaks
- Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
- Light rays
- Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
- Light sweep
- A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
- Lens flare
- Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
- Fog
- Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
- Particle overlay
- A layer of drifting particles over the picture that brightens with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle amount
- How many particles fill the frame.
- Rain on glass
- Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
- Echo
- The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
- Neon edges
- The picture's own outlines traced in cycling neon colours, brightest on the kicks.
- Glitch
- Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
- Pixelate
- The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
- Beat pulse
- The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
- Perspective tilt
- Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
- Liquid
- The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
- Flash
- A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
- Retro VHS
- Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
- Old film
- Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
- Backdrop grain
- Adds fine film-like noise over the frame for a textured, less digital look.
- Color grade
- A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
- NaturalWarmCoolMonoFaded
- Duotone
- Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
- OffMidnightSunsetForestGoldRoseCustom
- Duotone shadows
- The colour the darkest parts of the picture turn into.
- Duotone highlights
- The colour the brightest parts of the picture turn into.
- Motion follows
- What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Light follows
- What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Texture follows
- What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Drop
- The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
- Follow the song
- Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
- Hue drift
- The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
- Depth parallax
- Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
- Focus rack
- Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
- Depth fog
- A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
- Keep subject crisp
- Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
- Subject rim light
- A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
- Subject ghost trails
- Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
- Subject pop
- The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
- Subject spotlight
- Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
- Beat sync
- Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
- OffEvery beatEvery bar
- Focus pulse
- The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
- Vignette pulse
- Mirror
- Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
- OffLeft-rightFour-wayKaleidoscope
- Particles behind subject
- Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
- NoYes