Reactor Core

Reactor Core

A glowing HUD reactor seen head-on: a tunnel of neon rings that swells with the music, white wireframe spectrums spiking around a dark glossy orb, thin spectrum lines out to the sides and rotating HUD arcs. Your cover can take the orb’s place — an After Effects visualizer, matched to the original.

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Demo videos

Every demo is a real render of this template. Start from one to get exactly this look.

No demo videos yet — try the template with your own track.

About this template

Shape and layout

Four nested discs fill the frame like a tunnel, each edged by a thin neon ring with a soft glow inside it; the innermost opening is about 750 px across at 1080p and grows with the loudness. In the middle sits a glossy orb about 530 px across, or your round cover, circled by white wireframe spectrums: one spiking outward from a ring of 520 px, one pointing inward inside it. Thin bar lines run out left and right at mid height.

Motion

The whole tunnel breathes with the loudness: every disc grows on loud passages, the rings’ glow fades out on the hardest hits while HUD brackets and segment bars flash in. The wireframe spectrums follow the lows up to about 1.2 kHz and the upper mids from 2 to 4.6 kHz; the inner one turns slowly clockwise and the HUD tick arcs turn both ways.

Look and colour

Grey metal plates with dark shadows under each rim, neon green rings and white hairline spectrums with a soft glow, a dark orb lit green from both sides with a pale highlight on top, and a soft wash of light from the left that dims when the music is loud. A photo or video in the Background tab replaces the plates under the rings and spectrums.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Color preset
A ready-made colour scheme; pick Custom to choose your own colours.
ReactorAuroraSunsetVioletIceGoldMonoCustom
Ring color
Spectrum color
The colour of the bars around the disc and of their glow.
Background color
Left light
The colour of the soft glow on the left side of the background.
Right light
The colour of the soft glow on the right side of the background.
Glow
The soft light around the bars and the wide haze off anything bright; 0 switches both off.
Tunnel pulse
How far the discs and the orb swell with the loudness. 0 keeps the tunnel still.
Rotation speed
How fast the disc turns; the middle is one turn every seven seconds, as the original.
Light leak
The soft light washing in from the left; it dims on loud passages. 0 turns it off.
HUD details
The tick arcs, segment bars, brackets and fine lines riding on the discs.
OnOff
Centre spectrum
The spectrum ring and its two thin circles over the orb. Switch it off to keep your artwork clear.
OnOff
Peak height
How far the bars can shoot out of the ring at full level.
Audio reactivity
How strongly the visualizer moves with the music — lower for calmer motion, higher for a punchier response.
Attack
How quickly the visualizer responds when the sound gets louder.
Release
How quickly the visualizer settles after the sound drops.

Artwork

Artwork image

Background

Background photo
Background video
Background dimming
Darkens the background photo or video so the visualizer and text stay readable.
Background blur
Softens the background photo or video so it reads as a backdrop, not the subject.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Camera sway
A slow, smooth roll of the whole scene — visualizer, background and particles — each layer moving its own amount. Zoomed in a little so the corners never show. Zero holds it still.
Layer parallax
How differently the layers move while the camera sways: the background least, the particles most. Zero moves the whole scene as one.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStarsDriftGlow orbs
Particle amount
How many particles fill the frame.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Grunge overlay
A worn texture laid over the picture and redrawn several times a second, like a damaged film print.
OffCracksWire meshTape streaksToner smearPeeling paint
Grunge amount
How strongly the texture shows over the picture.
Grunge color
The colour of the grunge texture. Light colours brighten the picture where the texture lies and ink black darkens it; or pick your own.
Acid limeWhiteInk blackRedOrangeCyanMagentaCustom
Custom grunge color
Your own colour for the grunge texture.
Dirty lens
Blurs the picture in grime-shaped patches that shift several times a second, as if shot through dirty glass, and stains its edges dark.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The last beat before a drop goes dark, then the drop hits with a flash, a zoom punch, a colour split and a glitch, and the picture stays livelier for a few bars. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes