Pencil Spectrum

A flat sheet of squared notebook paper — warm grain, a blue grid, an optional red margin — carries hand-drawn graphite spectrum bars on a pencil baseline, bass on the left, treble on the right. A sketchbook visualizer for lyric videos, podcasts and album promos; a photo or video prints into the paper like ink on the sheet.

Preview free in your browser · No subscription · Pay only when you export · No watermark

About this template

Shape and layout

A flat sheet of squared notebook paper fills the frame: warm grain, a light blue grid, and an optional red margin line on the left. Graphite spectrum bars stand on a faint pencil baseline in the lower middle, bass left, treble right. Each bar's sides wobble, its top slants and its width varies, fixed per bar rather than jittering. The sheet, grid and margin never move; only the bars' height changes.

Motion

Each bar's height follows its band, rising fast on a hit and falling over an adjustable time. At silence bars settle to short closed outlines instead of vanishing. Each bar is partly filled from its base with broken diagonal hatching that grows with it, always covering about the same share, while the hatch strokes themselves stay fixed on the paper as the top edge moves. The sheet, grid and margin stay still; only the drawing moves.

Look and colour

The pencil defaults to soft graphite grey, with presets for charcoal, blue, red, sepia and green, or a colour of your own. The grid is pale schoolbook blue and the margin, when on, thin schoolbook red, both on a warm grainy paper tone you can also pick. With a photo or video the picture is printed into the sheet like ink soaked into paper, with the grid, margin and pencil drawn on top; without media it stays a plain notebook page.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Spectrum bars
How many bars across the sheet; the frequencies are shared between them.
Hand-drawn character
0 is ruler-straight lines, higher makes the sides wobblier, the tops more slanted and the widths more uneven.
Pencil weight
How thick and dark the pencil lines are.
Pencil shading
How far up the diagonal hatching fills each bar; 0 leaves outlines only.
Pencil color
The pencil's colour; Custom lets you pick any colour.
GraphiteCharcoalBlueRedSepiaGreenCustom
Custom pencil color
Square size
The size of the notebook grid squares.
Grid visibility
0 hides the blue grid.
Paper grain
How much tooth and fibre texture the paper shows.
Paper color
The sheet the bars stand on; Custom lets you pick any colour.
NotebookWhiteCreamKraftRoseSageSkyCustom
Custom paper color
Red margin
The red margin line down the left of the page.
YesNo
Bar height
How tall the loudest bars can grow.
Vertical position
Moves the whole visualizer up or down the frame.
Audio reactivity
How strongly the visualizer moves with the music — lower for calmer motion, higher for a punchier response.
Attack
How quickly the visualizer responds when the sound gets louder.
Release
How quickly the visualizer settles after the sound drops.

Background

Background photo
Background video
Print strength
How strongly the photo or video is printed into the paper; lower fades it so the pencil stands out.
Print color
0 prints in black and white, higher keeps more of the picture's colour.
Print softness
Softens the printed picture like ink bleeding into paper; 0 keeps it sharp.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle amount
How many particles fill the frame.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes