Particle Nebula

A drifting 3D cloud of glowing dust that swells, spins, and rearranges itself into shells, orchids, filaments and other formations as the music builds - an audio visualizer with real depth of field and bloom. Suits ambient and electronic tracks.

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About this template

Shape and layout

A three-dimensional cloud of fine glowing dust fills the centre of the frame, arranged into shells, orchids, filaments or one of the other formations, each with its own shape. A movable, resizable artwork card floats behind the cloud when set, and the title sits below. The scene runs on a starfield or on your own backdrop photo or video, with no other fixed chrome.

Motion

The cloud swells, spins and drifts on a divergent flow field, its particles pulled outward or inward as the music builds, and the formation itself can reroll into a new shape over time. A soft depth of field keeps the near and far dust points sharp only around one focal plane, and the artwork behind it can pulse with the beat. Loudness and onsets drive the whole cloud's spread and glow.

Look and colour

Each formation carries its own colours, from icy shells to golden dust, or a custom two-colour pair can replace them; the dust sits over an HDR bloom chain with a warm tone map, grain and vignette for a soft cinematic glow. With no backdrop set, a dark space colour and a field of stars stand in behind the cloud, both adjustable.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Space color
Stars
Formation
The overall shape of the particle cloud — each one arranges the dust differently and brings its own colours.
ShellsSpectrumFiligreeOrchidFilamentsCellDriftCoronaPulseVerdigrisFuzzGold
Colors
Keep the formation's own colours, or replace them with a pair of your own.
FormationCustom
Color A
Color B
Hue shift
Rotates the formation's colours around the colour wheel; the middle keeps its original palette.
Saturation
Cloud size
Particle density
Dust size
Turbulence
How violently the dust is stirred — low leaves a smooth ball, high tears the cloud into filaments.
Structure scale
How large the swirls inside the cloud are — lower gives few broad shapes, higher gives fine detail.
Structure drift
How fast the cloud's inner pattern keeps reshaping. Zero holds the pattern still.
Particle life
How long each speck of dust lives before it fades out and a new one takes its place.
Spin
How fast the cloud turns — louder passages turn it faster. Zero holds it still.
Beat push
How hard each beat shoves the dust outward from the middle of the cloud. Zero removes the pulse.
Focal depth
Which layer of the cloud stays sharp — lower picks the dust nearest the camera, higher the dust further back.
Depth of field
How blurred the dust outside the sharp layer becomes. Zero keeps the whole cloud crisp.
Brightness
Bloom
The soft light halo around the bright parts. Higher spreads it further.
Grain
Adds fine film-like noise over the frame for a textured, less digital look.
Vignette
Audio reactivity
How strongly the visualizer moves with the music — lower for calmer motion, higher for a punchier response.
Attack / release
How quickly the visualizer rises on a hit and settles afterwards — low is snappy, high is smooth and lazy.
Beat sensitivity
How easily a hit counts as a beat — higher makes the cloud pulse on more of the music, lower only on the strongest hits.
Structure changes
How readily a loud moment makes the cloud rearrange into a new pattern. Lower keeps one shape for longer.
Progress bar
OnOff
Time label
Shows the elapsed and total time of the track.
OnOff

Artwork

Artwork image
Artwork size
Artwork dimming
Darkens the artwork so the visualizer stands out against it.
Artwork reaction
How much the artwork pulses with the beat. Zero keeps it still.
Artwork position X
Slides the artwork left or right; you can also drag it in the preview.
Artwork position Y
Slides the artwork up or down; you can also drag it in the preview.

Background

Background photo
Background video
Background dimming
Darkens the background photo or video so the visualizer and text stay readable.
Background blur
Softens the background photo or video so it reads as a backdrop, not the subject.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle amount
How many particles fill the frame.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes