Neon Star

Neon Star

A five-pointed star whose neon outlines are audio spectra, bristling with bars, dots and ribbons around a nested gold-to-teal core or your artwork, over a floor of dotted spectrum rows rippling toward the horizon, on a dark stage with a navy glow — the classic After Effects star visualizer, its response calibrated against the original’s own render.

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Demo videos

Every demo is a real render of this template. Start from one to get exactly this look.

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About this template

Shape and layout

A five-pointed star about 660 px across at 1080p, its centre a little above the frame’s middle; every edge is a spectrum strip folded by four mirrors, so bars, dots and ribbons stand outward from the ten edges and a faint zigzag runs inside them; a paler copy sits inside, a sparse halo of dots outside; 22 dotted spectrum rows recede from the bottom edge to a baseline 245 px above it, the lows peaking at the sides; the star is mirrored below its legs.

Motion

Every edge of the star reads 170-2000 Hz from its inner corner to its tip, so the lows bristle at the inner corners and the highs at the tips: slow-settling bars and dots, fast motion-blurred ribbons, a far-thrown halo of dots on the hits. The floor reads 100-900 Hz, mirrored so the lows peak at the sides; each row lags the one in front by 25 ms, so a kick ripples from the front toward the horizon. The core’s rings travel outward, the camera drifts a few pixels, dust floats.

Look and colour

A dark stage with a navy glow pooling from the top edge and a warm, violet haze low in the frame; cyan neon outlines with white cores and a teal glow, a paler inner copy, blue halo dots; the core’s rings go gold, orange, red, teal and slate, with glints; the floor runs blue-violet in front to green at the back, the near rows soft, the far ones sharp; the corners fall out of focus under a light grain. Presets Classic, Ocean, Ember, Emerald, Violet, Rose, Gold, Mono or your own colours.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Color preset
The look: Classic is the original’s cyan outlines, gold-to-teal core, blue-to-green floor and navy glow; the others recolour all of them together; Custom takes your own colours.
ClassicOceanEmberEmeraldVioletRoseGoldMonoCustom
Outline color
The colour of the neon outlines around the star (and of their glow and reflection).
Core color
The colour of the star’s core: its rings run from a pale tint of it inside to a cool complement outside.
Floor color (front)
The colour of the nearest rows of the dotted floor; the rows blend toward the back colour with distance.
Floor color (back)
The colour of the farthest rows of the dotted floor, toward the horizon.
Background color
The colour of the glow pooling from the top edge of the stage (and the tint of a background photo or video).
Star size
How big the star and its reflection are; the middle is the original’s size.
Glow
The soft cyan haze around the neon outlines, as the original’s two Glow effects; 0 switches it off.
Floor
The rows of dotted spectra receding under the star, each a little later than the one before so the peaks ripple toward the horizon; off hides them.
OnOff
Reflection
The star mirrored in the floor as a smeared reflection; off hides it.
OnOff
Background stars
The two giant faint copies of the star behind the scene, like a tunnel of star-shaped rings; off hides them.
OnOff
Dust
Fine specks of dust drifting slowly through the scene; off hides them.
OnOff
Peak height
How far the outlines’ bars, dots and ribbons and the floor’s peaks can reach at full level.
Audio reactivity
How strongly the visualizer moves with the music — lower for calmer motion, higher for a punchier response.
Attack
How quickly the visualizer responds when the sound gets louder.
Release
How quickly the visualizer settles after the sound drops.
Vertical position
Moves the star and its reflection up or down the frame; the floor stays at the bottom.

Artwork

Artwork image
Your picture fills the star inside the neon outlines, in place of the glowing rings.

Background

Background photo
Background video
Background dimming
How much the background photo or video is darkened under the stage’s tint, so the stars and the floor still read; 0 shows it in full, 100 hides it.
Background blur
Softens the background photo or video so it reads as a backdrop, not the subject.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Camera sway
A slow, smooth roll of the whole scene — visualizer, background, particles and folds — each layer moving its own amount. Zoomed in a little so the corners never show. Zero holds it still.
Layer parallax
How differently the layers move while the camera sways: the background least, the particles and the liquid folds most. Zero moves the whole scene as one.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStarsDriftGlow orbs
Particle amount
How many particles fill the frame.
Liquid folds
Soft, blurred sheets of colored liquid that drift and fold across the frame in front of the visualizer. Zero turns them off.
Fold color
The liquid folds' color. Auto takes the template's own accent color.
AutoIndigoVioletCrimsonTealAmberIceCustom
Custom fold color
The color the folds take with Custom picked.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes