Neon Capsule

A glowing disc pulses at the centre while capsule-shaped bars ripple around it and drifting particles float past; add a photo or video backdrop for a music visualizer that suits chill, lo-fi and ambient tracks.

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Other demo videos

Every demo is a real render of this template. Start from one to get exactly this look.

  • Image backdrop, center artwork, waves

    An aerial shot of ocean waves breaking on a red-sand beach as the backdrop, dimmed, with a Vinyl Record logo at the centre. The coral preset colours half-opaque capsule bars with bloom and a full, fast particle field, plus track and artist placeholders. A relaxed look for chill and lo-fi.

About this template

Shape and layout

A coral badge disc sits at the centre, carrying your artwork on its face, with a horizontal row of rounded capsule bars crossing the exact midline on both sides of it. The comb starts at the disc's edge, lows sit near the centre and highs spread outward, and an optional progress bar runs below.

Motion

Each capsule bows into an arc that curves with the disc, easing to straight further out, and rises with the spectrum while idle bins rest as small dots. At high energy the tall inner arcs embrace the disc, the whole backdrop brightens and warms over a slow, hysteretic swell, and the beat can drive the shared backdrop effects.

Look and colour

Coral, ocean, violet, gold, or a custom colour tints the disc, the capsules, and the backdrop together, with dust and soft bokeh particles drifting over the photo. The finish is a soft bloom, vignette, and fine grain suited to chill, lo-fi, and ambient tracks.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Color
A ready-made colour scheme; pick Custom to choose your own colours.
CoralOceanVioletGoldCustom
Custom color
Disc size
Horizontal position
Moves the whole visualizer left or right across the frame.
Vertical position
Moves the whole visualizer up or down the frame.
Particles
How many drifting particles float over the scene. Zero removes them.
Particle speed
Audio reactivity
How strongly the visualizer moves with the music — lower for calmer motion, higher for a punchier response.
Attack
How quickly the visualizer responds when the sound gets louder.
Release
How quickly the visualizer settles after the sound drops.
Noise floor
The level below which quiet bands are ignored — raise it to keep hiss and room noise from showing.
Peak contrast
How much the loudest bands stand out from the rest — higher makes peaks sharper and quiet bands lower.
Idle height
How tall the columns sit when there is nothing to react to.
Peak height
Transient punch
Extra kick on sudden hits — drum strikes flash harder while sustained notes are left alone.
Bars opacity
How solid the bars look — below the middle they thin to a glow, above it they fill in until fully opaque.
Progress bar
OnOff
Time labels
Shows the elapsed and total time of the track.
OnOff
Glow
The soft light halo around the bright parts. Higher spreads it further.
Vignette
Grain
Adds fine film-like noise over the frame for a textured, less digital look.

Artwork

Artwork image
Artwork dimming
Darkens the artwork so the visualizer stands out against it.
Artwork reaction
How much the artwork pulses with the beat. Zero keeps it still.

Background

Background photo
Background video
Background dimming
Darkens the background photo or video so the visualizer and text stay readable.
Background blur
Softens the background photo or video so it reads as a backdrop, not the subject.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle amount
How many particles fill the frame.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes