Light Leak

Your photo or video, lit by a leak of warm light: a soft diagonal band reveals it sharp, glowing and golden over a cool, dimmed, softened copy of the same picture, its edges shaped by the music, widening with the bass and flaring on every beat — a cinematic music visualizer for lyric videos, singles and album promos. Without a picture of your own it shows a built-in city skyline at sunset.

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About this template

Shape and layout

A soft band of light crosses the frame on a diagonal. Inside it, your photo, video or the built-in city skyline shows sharp, bright and warm; all around it the very same picture is cool, dimmed, drained of colour and softened, so the band reads as light leaking onto one continuous image. Angle, position, width, edge softness, waveform depth and edge shape are yours to set, and the band keeps its proportions in every format.

Motion

The spectrum shapes both edges of the band: the upper edge runs bass to treble along its length and the lower edge mirrors it, so the band swells where the music is loudest. The bass widens the whole band, each hit briefly over-exposes the picture and flares its glow, the waves flow along the band and the band rocks on its angle with the beat, and a slow sweep can carry it across the frame. In silence the edges settle straight and only the slow sweep moves the band.

Look and colour

Warm light against cool shadow: inside the band the picture is graded toward the light’s colour, shadows deepening to ember and highlights to pale gold, while outside it is tinted with the shadow colour. A halo follows both edges, the band’s light blooms softly into the dim frame, and a vignette and fine film grain finish it. Six palettes, from sunset to ice, or colours of your own.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Band angle
The tilt of the band of light in degrees: 0 runs straight across, positive values rise to the right.
Band position
Moves the band across the frame, sideways to its own direction.
Band width
How wide the band of light is at rest, before the bass widens it.
Edge softness
How gradually the sharp, warm picture fades into the cool one at the band’s edges.
Waveform depth
How far the music pushes the band’s two edges outward. Zero keeps them straight.
Edge shape
Smooth draws the music as a flowing wave; Stepped holds each band level flat, like a city skyline.
SmoothStepped
Light palette
The colour of the light and the tint of the shadows around it; Custom lets you pick both.
SunsetGoldenRoseNeonEmberIceCustom
Light colour
Shadow tint
Warmth in band
How strongly the light’s colour grades the picture inside the band. Zero keeps its own colours.
Revealed exposure
How brightly the picture is exposed inside the band.
Edge glow
The halo of coloured light that follows both edges of the band.
Bloom
How far the band’s light spills into the cool picture around it. Zero keeps it inside the band.
Shadow tint amount
How strongly the shadow tint colours the picture outside the band.
Vignette
Grain
Adds fine film-like noise over the frame for a textured, less digital look.
Audio reactivity
How strongly the visualizer moves with the music — lower for calmer motion, higher for a punchier response.
Bass expansion
How much the bass widens the band. Zero keeps its width steady.
Beat brightness
How much each hit briefly over-exposes the band and its glow.
Sweep distance
How far the band drifts back and forth across the frame. Zero keeps it in place.
Sweep speed
How fast the band drifts back and forth. Zero stops the drift.
Wave travel
How fast the waves flow along the band, quicker when the music is loud and surging on every hit. Zero holds the shape in place.
Travel direction
Forward and Backward send the waves on both edges the same way along the band; Counter-flow sends the two edges opposite ways.
ForwardBackwardCounter-flow
Angle swing
How far the band rocks around its angle with the music: builds tilt it, hits kick it from side to side. Zero keeps the angle fixed.
Attack
How quickly the visualizer responds when the sound gets louder.
Release
How quickly the visualizer settles after the sound drops.

Background

Background photo
Background video
Background dimming
Darkens the picture outside the band.
Background desaturation
Drains the colour from the picture outside the band. Zero keeps it in full colour.
Background blur
Softens the picture outside the band, so the sharp picture inside it stands out.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle amount
How many particles fill the frame.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes