Honeycomb Bloom

Your photo or video blooming through a honeycomb: hexagonal windows open from the centre and reveal it in full colour over a dimmed, black-and-white copy. The music's spectrum shapes a flower of radial flares that opens wider on every beat — a music visualizer for lyric videos, podcasts and album promos. Without a picture of your own it shows a built-in desert canyon.

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Other demo videos

Every demo is a real render of this template. Start from one to get exactly this look.

  • Image, no texts

  • Image, no texts, cyberpunk

About this template

Shape and layout

A flower of hexagonal cells opens from the centre of the frame on a honeycomb grid that stays regular in every format. Each cell is a window onto the same continuous picture — your photo, video or the built-in desert canyon — sharp and in full colour, while around them the picture is dimmed, drained of colour and softened. Cell size, gap, size variation and density are yours to set; a pattern seed picks which cells light first.

Motion

The spectrum repeats around a ring of radial flares — bass at each flare's tip, mids and treble between them — so the flower's outline is the music's shape, and a share of the overall energy fills every direction. Drum hits briefly open the whole flower and the bass lights a small heart at its centre. Outward waves, twinkling cells and breathing sizes keep even a held chord alive; silence returns to the quiet picture.

Look and colour

The picture inside the cells is brighter and richer than the original, framed by a thin rim in the colour beneath each cell with a soft inner glow. Tints from amber, cyan and violet to rainbow, aurora, sunset and ocean gradients — or a colour of your own — can wash over it. Around the flower the picture is dimmed, black and white and softly blurred; a soft bloom and a vignette finish the frame.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Cell size
How large each hexagonal cell is. Smaller cells make a finer honeycomb.
Cell gap
The dark gap between neighbouring cells.
Size variation
How much the cells differ in size from one another. Zero makes them all the same size.
Cell density
How many of the cells inside the flower light up. Zero shows none.
Pattern seed
Which cells light up first. Every number is a different, repeatable arrangement.
Vertical position
Moves the whole visualizer up or down the frame.
Reveal opacity
How fully the lit cells show the sharp colour picture. Lower lets the dim picture show through them.
Rim glow
How brightly each lit cell's rim and inner edge glow, in the colour of the picture beneath it.
Rim thickness
How thick the glowing rim around each lit cell is.
Cell exposure
How bright the picture is inside the cells compared with the original.
Cell saturation
How rich the colours are inside the cells. Zero makes them black and white.
Cell tint
A colour or gradient washed over the picture inside the cells. Original colours keeps the picture as it is; Custom lets you pick one.
Original coloursSolar amberElectric cyanUltravioletEmeraldRose goldPolar iceRainbow ringsSpectrum rainbowAurora gradientSunset gradientOcean gradientCustom
Custom cell tint
Tint amount
How strongly the tint colours the picture inside the cells.
Bloom
How far the light of the lit cells spills into the dim picture around them. Zero keeps it inside the cells.
Vignette
Darkens the edges of the frame.
Audio reactivity
How strongly the flower moves with the music — lower for calmer motion, higher for a punchier response.
Flare layout
All directions repeats the spectrum around a ring of flares; Wings runs it from the bass at the sides to the treble at the top and bottom.
All directionsWings
Radial flares
How many flares the spectrum repeats around. Every flare points its bass outwards.
46810121416
Energy spread
How much of the overall loudness fills every direction, so a bass-heavy track still blooms all the way round. Zero keeps only the flares.
Liveliness
Outward waves, twinkling cells and breathing sizes that keep a held note moving. Zero shows a still spectrum.
Spectrum reach
How far the flower can open towards the edges of the frame on a loud passage.
Bass pulse
How strongly the bass drives the flower and lights the small heart at its centre.
Treble emphasis
Boosts the high frequencies so cymbals and hi-hats reach as far as the bass.
Transient punch
Drum hits briefly open the whole flower further.
Animation speed
How fast the waves, twinkles and breathing move.
Spectrum sensitivity
How far the flares reach for a given loudness, without changing the beat or the bass heart at the centre.
Resting glow
How much of the flower's centre stays lit when there is nothing to react to.
Attack
How quickly the cells respond when the sound gets louder.
Release
How quickly lit cells fade after the sound drops.

Background

Background photo
Background video
Background dimming
Darkens the picture outside the cells. Zero leaves it as bright as inside.
Background desaturation
Drains the colour from the picture outside the cells. Zero keeps it in full colour.
Background blur
Softens the picture outside the cells so the sharp picture inside them stands out.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle amount
How many particles fill the frame.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes