Honeycomb Bloom
Your photo or video blooming through a honeycomb: hexagonal windows open from the centre and reveal it in full colour over a dimmed, black-and-white copy. The music's spectrum shapes a flower of radial flares that opens wider on every beat — a music visualizer for lyric videos, podcasts and album promos. Without a picture of your own it shows a built-in desert canyon.
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Image, no texts
Image, no texts, cyberpunk
About this template
Shape and layout
A flower of hexagonal cells opens from the centre of the frame on a honeycomb grid that stays regular in every format. Each cell is a window onto the same continuous picture — your photo, video or the built-in desert canyon — sharp and in full colour, while around them the picture is dimmed, drained of colour and softened. Cell size, gap, size variation and density are yours to set; a pattern seed picks which cells light first.
Motion
The spectrum repeats around a ring of radial flares — bass at each flare's tip, mids and treble between them — so the flower's outline is the music's shape, and a share of the overall energy fills every direction. Drum hits briefly open the whole flower and the bass lights a small heart at its centre. Outward waves, twinkling cells and breathing sizes keep even a held chord alive; silence returns to the quiet picture.
Look and colour
The picture inside the cells is brighter and richer than the original, framed by a thin rim in the colour beneath each cell with a soft inner glow. Tints from amber, cyan and violet to rainbow, aurora, sunset and ocean gradients — or a colour of your own — can wash over it. Around the flower the picture is dimmed, black and white and softly blurred; a soft bloom and a vignette finish the frame.
What you can customize
Every setting below is yours to change in the editor, with the live preview updating as the track plays.
Visualizer
- Cell size
- How large each hexagonal cell is. Smaller cells make a finer honeycomb.
- Cell gap
- The dark gap between neighbouring cells.
- Size variation
- How much the cells differ in size from one another. Zero makes them all the same size.
- Cell density
- How many of the cells inside the flower light up. Zero shows none.
- Pattern seed
- Which cells light up first. Every number is a different, repeatable arrangement.
- Vertical position
- Moves the whole visualizer up or down the frame.
- Reveal opacity
- How fully the lit cells show the sharp colour picture. Lower lets the dim picture show through them.
- Rim glow
- How brightly each lit cell's rim and inner edge glow, in the colour of the picture beneath it.
- Rim thickness
- How thick the glowing rim around each lit cell is.
- Cell exposure
- How bright the picture is inside the cells compared with the original.
- Cell saturation
- How rich the colours are inside the cells. Zero makes them black and white.
- Cell tint
- A colour or gradient washed over the picture inside the cells. Original colours keeps the picture as it is; Custom lets you pick one.
- Original coloursSolar amberElectric cyanUltravioletEmeraldRose goldPolar iceRainbow ringsSpectrum rainbowAurora gradientSunset gradientOcean gradientCustom
- Custom cell tint
- Tint amount
- How strongly the tint colours the picture inside the cells.
- Bloom
- How far the light of the lit cells spills into the dim picture around them. Zero keeps it inside the cells.
- Vignette
- Darkens the edges of the frame.
- Audio reactivity
- How strongly the flower moves with the music — lower for calmer motion, higher for a punchier response.
- Flare layout
- All directions repeats the spectrum around a ring of flares; Wings runs it from the bass at the sides to the treble at the top and bottom.
- All directionsWings
- Radial flares
- How many flares the spectrum repeats around. Every flare points its bass outwards.
- 46810121416
- Energy spread
- How much of the overall loudness fills every direction, so a bass-heavy track still blooms all the way round. Zero keeps only the flares.
- Liveliness
- Outward waves, twinkling cells and breathing sizes that keep a held note moving. Zero shows a still spectrum.
- Spectrum reach
- How far the flower can open towards the edges of the frame on a loud passage.
- Bass pulse
- How strongly the bass drives the flower and lights the small heart at its centre.
- Treble emphasis
- Boosts the high frequencies so cymbals and hi-hats reach as far as the bass.
- Transient punch
- Drum hits briefly open the whole flower further.
- Animation speed
- How fast the waves, twinkles and breathing move.
- Spectrum sensitivity
- How far the flares reach for a given loudness, without changing the beat or the bass heart at the centre.
- Resting glow
- How much of the flower's centre stays lit when there is nothing to react to.
- Attack
- How quickly the cells respond when the sound gets louder.
- Release
- How quickly lit cells fade after the sound drops.
Background
- Background photo
- Background video
- Background dimming
- Darkens the picture outside the cells. Zero leaves it as bright as inside.
- Background desaturation
- Drains the colour from the picture outside the cells. Zero keeps it in full colour.
- Background blur
- Softens the picture outside the cells so the sharp picture inside them stands out.
Backdrop effects
Effects for your photo or video backdrop, shared by every template.
- Zoom pump
- How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
- Travel
- How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
- Camera shake
- A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
- Shockwave
- Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
- Lens
- A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
- Zoom blur
- Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
- Glow pulse
- A soft bloom around the bright parts of the picture that swells on the kicks.
- Light leaks
- Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
- Light rays
- Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
- Light sweep
- A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
- Lens flare
- Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
- Fog
- Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
- Particle overlay
- A layer of drifting particles over the picture that brightens with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle amount
- How many particles fill the frame.
- Rain on glass
- Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
- Echo
- The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
- Neon edges
- The picture's own outlines traced in cycling neon colours, brightest on the kicks.
- Glitch
- Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
- Pixelate
- The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
- Beat pulse
- The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
- Perspective tilt
- Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
- Liquid
- The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
- Flash
- A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
- Retro VHS
- Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
- Old film
- Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
- Backdrop grain
- Adds fine film-like noise over the frame for a textured, less digital look.
- Color grade
- A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
- NaturalWarmCoolMonoFaded
- Duotone
- Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
- OffMidnightSunsetForestGoldRoseCustom
- Duotone shadows
- The colour the darkest parts of the picture turn into.
- Duotone highlights
- The colour the brightest parts of the picture turn into.
- Motion follows
- What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Light follows
- What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Texture follows
- What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Drop
- The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
- Follow the song
- Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
- Hue drift
- The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
- Depth parallax
- Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
- Focus rack
- Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
- Depth fog
- A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
- Keep subject crisp
- Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
- Subject rim light
- A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
- Subject ghost trails
- Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
- Subject pop
- The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
- Subject spotlight
- Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
- Beat sync
- Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
- OffEvery beatEvery bar
- Focus pulse
- The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
- Vignette pulse
- Mirror
- Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
- OffLeft-rightFour-wayKaleidoscope
- Particles behind subject
- Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
- NoYes