Glowing Light

Glowing Light

Soft beams of light rise and fall across your photo to the music, with a faint lens flare and a warm stage grade. An After Effects visualizer, matched to the original.

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Demo videos

Every demo is a real render of this template. Start from one to get exactly this look.

No demo videos yet — try the template with your own track.

About this template

Shape and layout

A row of soft vertical beams of light stands across the middle of the frame, each one a frequency band of the song, stretching up and down from a glowing line through the centre. Your photo is the stage behind them, softly blurred and darkened toward the corners.

Motion

Each beam follows the loudness of its own low-mid band: quiet passages leave a soft glowing line across the middle, and on loud notes the beams shoot up and down past the edges of the frame, brightening the photo where they pass.

Look and colour

White light over a softened photo with a gentle contrast grade, a vignette and a faint flare from the top corner. Without a photo a deep red stage curtain fills the frame. Colour presets tint the light and the curtain.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Color preset
The colour of the light beams, and of the stage curtain drawn when there is no photo. Classic is the original: white light.
ClassicGoldAmberRoseVioletCyanEmeraldIceCustom
Beam color
The colour of the light beams.
Curtain color
The colour of the stage curtain shown when no photo or video is set.
Beam intensity
How strongly the beams light the photo; 50 is the original, 0 hides them.
Beam softness
How soft the beams’ edges are; 50 is the original’s blur, lower is crisper.
Peak height
How far the beams stretch up and down on loud notes.
Flare
The faint lens flare from the top corner and the thin light streak across the frame.
OnOff
Audio reactivity
How strongly the beams follow the music; 0 leaves only the glowing line.
Attack
How quickly the visualizer responds when the sound gets louder.
Release
How quickly the visualizer settles after the sound drops.

Background

Background photo
Background video
Background dimming
Darkens the background photo or video so the visualizer and text stay readable.
Photo softness
How soft the photo behind the beams is; 50 is the original’s blur, 0 keeps your photo sharp.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Camera sway
A slow, smooth roll of the whole scene — visualizer, background and particles — each layer moving its own amount. Zoomed in a little so the corners never show. Zero holds it still.
Layer parallax
How differently the layers move while the camera sways: the background least, the particles most. Zero moves the whole scene as one.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStarsDriftGlow orbs
Particle amount
How many particles fill the frame.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Grunge overlay
A worn texture laid over the picture and redrawn several times a second, like a damaged film print.
OffCracksWire meshTape streaksToner smearPeeling paint
Grunge amount
How strongly the texture shows over the picture.
Grunge color
The colour of the grunge texture. Light colours brighten the picture where the texture lies and ink black darkens it; or pick your own.
Acid limeWhiteInk blackRedOrangeCyanMagentaCustom
Custom grunge color
Your own colour for the grunge texture.
Dirty lens
Blurs the picture in grime-shaped patches that shift several times a second, as if shot through dirty glass, and stains its edges dark.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The last beat before a drop goes dark, then the drop hits with a flash, a zoom punch, a colour split and a glitch, and the picture stays livelier for a few bars. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes