Spectrum Molten
Bars pulse against a slow-flowing liquid-metal backdrop in molten red, hot orange and glass blue, with bass hits sent shooting up the outer rails — a fiery music visualizer suited to industrial, rock or heavy electronic tracks. Cover art gets a glowing backlight that breathes with the beat.
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About this template
Shape and layout
A square cover sits toward the left, with a long run of thin mirrored bars stretching off its right edge across the rest of the frame. A haze runs along the shared baseline beneath the bars, and a slowly folding liquid-metal surface fills the backdrop behind everything.
Motion
Each bar rises on a fast attack and falls back on a quick release, mirrored above and below the baseline, while the first few bars get extra height so sub-bass hits shoot up past the rest. The cover gets a backlight glow that brightens with the music, and the molten backdrop keeps folding on its own slow clock at rest.
Look and colour
A cyan, ember, violet or monochrome preset — or a custom set of colours — tints the core, the glow and the haze, with a separate cyan bloom on the crests of the bars. Your own background photo or video can stand in for the liquid-metal surface, dimmed and blurred to taste.
What you can customize
Every setting below is yours to change in the editor, with the live preview updating as the track plays.
Visualizer
- Cover size
- Vertical position
- Moves the whole visualizer up or down the frame.
- Liquid speed
- How fast the liquid metal backdrop folds and flows. Zero freezes it.
- Liquid detail
- How fine the swirls in the liquid backdrop are — lower gives broad folds, higher a busier pattern.
- Liquid brightness
- Color preset
- A ready-made colour scheme; pick Custom to choose your own colours.
- CyanEmberVioletMonoCustom
- Bar color
- Bloom color
- Haze color
- Molten red
- Hot orange
- Glass blue
- Bar height
- Bar width
- Idle ticks
- How tall the bars stand when there is no sound. Zero leaves only a bare line.
- Frequency span
- How much of the low end the bars cover — lower keeps to the bass, higher reaches up into the mids.
- Spectrum gain
- Overall height of the spectrum — turn it up for quiet tracks, down if the bars keep hitting the top.
- Noise floor
- The level below which quiet bands are ignored — raise it to keep hiss and room noise from showing.
- Peak curve
- How much the loudest bands stand out from the rest — higher makes peaks sharper and quiet bands lower.
- Bass rails
- Extra height for the first few bars, so sub-bass hits shoot up. Zero levels them with the rest.
- Attack
- How quickly the visualizer responds when the sound gets louder.
- Release
- How quickly the visualizer settles after the sound drops.
- Wave glow
- The tight halo of light right at the bars, drawn together with the spectrum. Higher widens it.
- Bloom
- How far the light from the bright parts spills out over the rest of the frame. Zero leaves the light only where the glow puts it.
- Baseline haze
- The coloured mist spread along the line the bars stand on. Zero removes it.
- Origin pulse
- A burst of light where the spectrum starts, on every bass hit. Zero removes it.
- Cover backlight
- A glow around the cover that brightens with the music. Zero removes it.
- Grain
- Adds fine film-like noise over the frame for a textured, less digital look.
- Elapsed time
- OnOff
Artwork
- Cover artwork
- Artwork dimming
- Darkens the artwork so the visualizer stands out against it.
Background
- Background photo
- Background video
- Background dimming
- Darkens the background photo or video so the visualizer and text stay readable.
- Background blur
- Softens the background photo or video so it reads as a backdrop, not the subject.
Backdrop effects
Effects for your photo or video backdrop, shared by every template.
- Zoom pump
- How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
- Travel
- How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
- Camera shake
- A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
- Shockwave
- Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
- Lens
- A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
- Zoom blur
- Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
- Glow pulse
- A soft bloom around the bright parts of the picture that swells on the kicks.
- Light leaks
- Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
- Light rays
- Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
- Light sweep
- A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
- Lens flare
- Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
- Fog
- Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
- Particle overlay
- A layer of drifting particles over the picture that brightens with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle amount
- How many particles fill the frame.
- Rain on glass
- Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
- Echo
- The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
- Neon edges
- The picture's own outlines traced in cycling neon colours, brightest on the kicks.
- Glitch
- Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
- Pixelate
- The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
- Beat pulse
- The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
- Perspective tilt
- Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
- Liquid
- The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
- Flash
- A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
- Retro VHS
- Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
- Old film
- Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
- Backdrop grain
- Adds fine film-like noise over the frame for a textured, less digital look.
- Color grade
- A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
- NaturalWarmCoolMonoFaded
- Duotone
- Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
- OffMidnightSunsetForestGoldRoseCustom
- Duotone shadows
- The colour the darkest parts of the picture turn into.
- Duotone highlights
- The colour the brightest parts of the picture turn into.
- Motion follows
- What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Light follows
- What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Texture follows
- What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
- Whole mixDrumsBassVocals
- Drop
- The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
- Follow the song
- Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
- Hue drift
- The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
- Depth parallax
- Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
- Focus rack
- Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
- Depth fog
- A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
- Keep subject crisp
- Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
- Subject rim light
- A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
- Subject ghost trails
- Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
- Subject pop
- The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
- Subject spotlight
- Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
- Beat sync
- Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
- OffEvery beatEvery bar
- Focus pulse
- The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
- Vignette pulse
- Mirror
- Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
- OffLeft-rightFour-wayKaleidoscope
- Particles behind subject
- Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
- NoYes