Neon Warp

Diamond outlines race past as the camera warps down a glowing light-rail tunnel, with radial smear and pulsing rings bursting on every kick. This 3D audio visualizer suits high-energy EDM, trap or hyperpop, with adjustable speed, density and film grain.

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About this template

Shape and layout

The camera flies forward down a black corridor toward a centre vanishing point, with three lanes of neon diamond outlines receding into the distance and eight segmented near-white rails framing the tunnel walls. The square artwork and title sit in front of the tunnel near the bottom of the frame, with an optional progress line and timer beneath them.

Motion

Every kick spawns a giant impact ring that races out of the vanishing point along a cycling lane, while treble feeds thin dashed accents down the centre and overall loudness drives the corridor's brightness and forward speed. The diamonds and rails keep drifting down the tunnel on their own clock even in quiet passages, easing off rather than stopping, and the beat can also drive the shared backdrop effects behind the artwork.

Look and colour

A dark, high-contrast tunnel lit in a classic red, cyan, violet or emerald neon preset, or a custom colour, with a radial smear that streaks the lights outward and fills the corridor with haze. An exponential tone map, vignette and film grain finish the frame, giving it a punchy, high-energy look suited to EDM, trap or hyperpop.

What you can customize

Every setting below is yours to change in the editor, with the live preview updating as the track plays.

Visualizer

Horizontal position
Moves the whole visualizer left or right across the frame.
Vertical position
Moves the whole visualizer up or down the frame.
Color
A ready-made colour scheme; pick Custom to choose your own colours.
ClassicCyanVioletEmeraldCustom
Custom diamond color
Forward speed
Diamond density
Ring intensity
How brightly the diamond outlines and the burst on each kick glow. Zero leaves only the rails and the haze.
Rail intensity
How brightly the light rails running along the corridor shine. Zero switches them off.
Radial smear
How much the lights streak outward from the centre and fill the tunnel with haze. Zero leaves it clean and dark.
Audio reactivity
How strongly the visualizer moves with the music — lower for calmer motion, higher for a punchier response.
Attack
How quickly the visualizer responds when the sound gets louder.
Release
How quickly the visualizer settles after the sound drops.
Noise floor
The level below which quiet bands are ignored — raise it to keep hiss and room noise from showing.
Peak contrast
How much the loudest bands stand out from the rest — higher makes peaks sharper and quiet bands lower.
Transient punch
Extra kick on sudden hits — drum strikes flash harder while sustained notes are left alone.
Progress bar
OnOff
Time labels
Shows the elapsed and total time of the track.
OnOff
Glow
The soft light halo around the bright parts. Higher spreads it further.
Vignette
Grain
Adds fine film-like noise over the frame for a textured, less digital look.

Artwork

Artwork image
Artwork X
Slides the artwork left or right; you can also drag it in the preview.
Artwork Y
Slides the artwork up or down; you can also drag it in the preview.

Background

Background image
Background video
Background dimming
Darkens the background photo or video so the visualizer and text stay readable.
Background blur
Softens the background photo or video so it reads as a backdrop, not the subject.

Backdrop effects

Effects for your photo or video backdrop, shared by every template.

Zoom pump
How much the background photo or video zooms in on the bass. Zero keeps it at a fixed size.
Travel
How far the background photo or video wanders around the frame as the track plays. Zero holds it still.
Camera shake
A short camera shake on every kick — a vibration with a slight roll — plus a low rumble with the level. Zero holds the camera still.
Shockwave
Ripple rings spread out from the centre on the kicks and warp the picture as they pass. Zero never fires.
Lens
A lens bulge that pumps on the kicks, with a colour fringe in the outer frame that grows with the level.
Zoom blur
Radial streaks shoot out from the centre on the kicks, as if the camera rushed in. Zero never streaks.
Glow pulse
A soft bloom around the bright parts of the picture that swells on the kicks.
Light leaks
Warm patches of light drift slowly over the picture, brighter the louder the music — a film look.
Light rays
Shafts of light from the top-left corner, blocked by the darker parts of the picture, brighter with the music and flaring on the kicks. Zero keeps them off.
Light sweep
A soft, slanted band of light crosses the picture once a bar — or, without the track’s analysis, on a strong kick every few seconds at most. Zero never sweeps.
Lens flare
Long horizontal streaks of bluish light stretch out of the brightest parts of the picture on the kicks, and rest faintly in between. Zero keeps them off.
Fog
Slow drifting mist over the picture, thicker toward the bottom and breathing gently with the music. Zero keeps the air clear.
Particle overlay
A layer of drifting particles over the picture that brightens with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle amount
How many particles fill the frame.
Rain on glass
Raindrops on a pane in front of the picture: small beads, and bigger drops that slide down and bend the picture. Zero keeps the glass dry.
Echo
The previous frame lingers, slightly enlarged, so motion leaves trails and the kicks pull you into a tunnel.
Neon edges
The picture's own outlines traced in cycling neon colours, brightest on the kicks.
Glitch
Digital bursts on the kicks: sliced rows jump sideways, blocks freeze and the colour channels split. Zero never fires.
Pixelate
The picture breaks into square blocks on the kicks and sharpens again within a quarter of a second. Zero keeps it sharp.
Beat pulse
The picture breathes in time with the music, swelling and glowing just before each beat so it lands on it. Needs the track’s analysis.
Perspective tilt
Tilts the picture like a card in 3D, swaying slowly with the music and nodding on the kicks, with a light that follows the turn. Zero keeps it face-on.
Liquid
The picture ripples like a liquid surface, more strongly the louder the music. Zero keeps it flat.
Flash
A short flash toward white on the strongest kicks, at most two per second. Zero never flashes.
Retro VHS
Tape look: a gentle wobble, colour bleed, scan lines, noise and a tracking band that rolls through on the beat.
Old film
Projector look: flicker, hair scratches, dust, a gentle weave and a sepia lean.
Backdrop grain
Adds fine film-like noise over the frame for a textured, less digital look.
Color grade
A colour treatment over the whole picture — and the colours of the built-in backdrop when you set no photo or video.
NaturalWarmCoolMonoFaded
Duotone
Maps the picture’s light and shade onto two colours, dark to light. Custom uses the two colours you pick below.
OffMidnightSunsetForestGoldRoseCustom
Duotone shadows
The colour the darkest parts of the picture turn into.
Duotone highlights
The colour the brightest parts of the picture turn into.
Motion follows
What the camera moves follow — zoom pump, shake, tilt, shockwave, lens, zoom blur, liquid, depth, subject pop and focus. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Light follows
What the light follows — glow, flashes, light leaks, rays, sweep, lens flare, fog, vignette, spotlight, rim light and hue steps. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Texture follows
What the texture effects follow — glitch, pixelate, VHS, echo trails, neon edges, particles, rain on glass and subject ghost trails. A stem needs the track’s stems.
Whole mixDrumsBassVocals
Drop
The picture tightens, dims and drains of colour over the bars before a drop, then bursts open on it. Needs the track’s analysis.
Follow the song
Calmer reactions in the quiet parts of the song and bigger ones in the loud parts, easing at each change. Needs the track’s analysis.
Hue drift
The colours slowly cycle around the hue wheel and take a step on every kick. Zero keeps them as they are.
Depth parallax
Sways the near parts of the photo more than the far ones, and swells them on the kicks, so a flat picture gains depth. Needs the photo's depth map: off until it is ready, and on a video.
Focus rack
Blurs by depth like a lens: at rest the near part is sharp and the far part soft, and the focus pulls to the background and back on the kicks. Needs the photo's depth map; off until it is ready.
Depth fog
A pale haze over the far parts of the picture that breathes with the music, so the near parts stand out. Needs the photo's depth map; off until it is ready.
Keep subject crisp
Keeps the photo's subject untouched while blur, glow, echo, tape, grade and grain go to the background only. Needs the photo's subject map; off until it is ready.
Subject rim light
A neon rim of light hugging the photo's subject, with a soft halo behind it, flaring on the kicks. Needs the photo's subject map; off until it is ready, and on a video.
Subject ghost trails
Pale copies of the subject linger and drift outward with the music while the background stays put. Needs the photo's subject map; off until it is ready, and on a video.
Subject pop
The photo's subject swells toward the viewer on the kicks while the background holds still. Needs the photo's subject map; off until it is ready, and on a video.
Subject spotlight
Darkens the picture around the subject, like a spotlight that follows it and breathes with the music. Needs the photo's subject map; off until it is ready, and on a video.
Beat sync
Lands the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — on the beat or the bar instead of on every bass hit. Needs the track’s analysis.
OffEvery beatEvery bar
Focus pulse
The picture softens and dims as the music settles and snaps sharp and bright on the hits. Zero keeps it steady.
Vignette pulse
Mirror
Folds the picture into mirrored copies. The kaleidoscope turns slowly and steps on the kicks.
OffLeft-rightFour-wayKaleidoscope
Particles behind subject
Spreads the particles through the scene's depth, so some pass behind the photo's subject. Needs the photo's depth map; off until it is ready, and on a video.
NoYes