Spectrum Scarlet
Tall columns dey rise from your cover art on top smouldering gradient background wey get smoke and rising embers, reflection dey fade under am — na bold music visualizer for trap, rock or dark pop songs. Choose scarlet, crimson or gold colour presets, make loud part scroll the pattern sideways.
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More Demo Videos
Every demo na real render of dis template. Start from one make you get exactly dis look.
Kinetic lyrics
Kinetic lyrics
About dis template
The Shape and Layout
Full-width row of rounded columns dey stand on shared axis low for the frame, round your cover art, each one mirrored below the axis as fading reflection. Smouldering gradient background with drifting smoke and rising embers dey fill the rest of the picture behind the columns.
Motion
Columns dey rise on step attack and fall back on fast release, and loud passages fit scroll the whole pattern of heights sideways for adjustable speed. The reflection below dey fade toward im tip while the smoke and embers dey keep drift for their own slow clock, and the beat fit drive the shared background effects.
The Look and Colour
Columns dey come for scarlet, crimson, gold or other colour preset, or custom colour, letting the picture behind glow through dem by adjustable amount. Ember, wine, noir or sand background palettes dey set the mood, and your own photo or video fit replace the procedural smoke and embers.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Gradient palette
- EmberWineNoirSandYour Own
- Lower colour
- The colour for the bottom of the built-in background gradient.
- Middle colour
- Na the colour wey pass through the middle of the built-in background gradient.
- Upper colour
- The colour for the top of the built-in background gradient.
- Haze drift
- How fast the smoke go drift across the built-in background and how fast the sparks go rise. Zero go hold dem still.
- Vignette
- Ember dust
- How many glowing sparks go rise over the built-in background. Zero go remove dem.
- Background brightness
- Spectrum colour
- ScarletCrimsonEmberGoldWhiteCyanMagentaYour Own
- Your Own spectrum colour
- Columns
- Column width
- Up-down position
- E go move the whole visualizer up or down the frame.
- Resting height
- How tall the columns go sit when nothing dey there to react to.
- Peak height
- Spectrum gain
- Overall height of the spectrum — turn am up for quiet tracks, down if the bars dey keep hit the top.
- Noise floor
- The level wey quiet bands go ignore below am — raise am to keep hiss and room noise from showing.
- Peak contrast
- How much the loudest bands go stand out from the rest — higher go make peaks sharper and quiet bands lower.
- Attack
- How fast the visualizer go respond when the sound louder well.
- Release
- How fast the visualizer go settle after the sound drop.
- Liveliness
- E go add small wobble to the bars so steady tone still go look alive.
- Transient punch
- Extra jump for sudden hits — drum strikes go push the columns higher while sustained notes dey left alone.
- Pattern travel
- E go let loud passages scroll the pattern of column heights to the left. Zero go hold every column for im place.
- Travel speed
- How fast that pattern go travel, when Pattern travel dey above zero.
- Column opacity
- Photo bleed
- How much of the picture behind go show through the columns — zero go paint dem solid, higher go make the photo glow through.
- Reflection
- Reflection fade
- How much the mirrored columns go fade towards their tips. Zero go keep the reflection even all the way down.
- Glow
- The tight halo of light right for the columns. Higher go widen am.
- Bloom
- How far the light from the bright parts go spill out over the rest of the frame. Zero go leave the light only where the glow put am.
- Grain
- E go add fine film-like noise over the frame for texture, less digital look.
Artwork
- Cover artwork
- Artwork darkening
- E go darken the artwork so the visualizer go stand out well against am.
- Cover size
- Artwork sideways position
- E go slide the artwork left or right; you fit also drag am for the preview.
- Artwork up-down position
- E go slide the artwork up or down; you fit also drag am for the preview.
- Cover corner radius
Background
- Background photo
- Background video
- Background darkening
- E go darken the background photo or video so the visualizer and text go stay readable.
- Background blur
- E go soften the background photo or video so e go read as backdrop, no be the main subject.
Background Effects
Effects for your photo or video backdrop, every template dey share dem.
- Zoom Pull
- Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
- Waka
- How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
- Camera Shake-Shake
- Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
- Ripple Blast
- Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
- Lens
- Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
- Zoom Streak
- Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
- Glow Swell
- Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
- Light Patches
- Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
- Light Rays
- Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
- Light Sweep
- Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
- Lens Flare
- Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
- Fog
- Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
- Particle Layer
- Layer of particles dey drift for top the picture, e dey brighten with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle Level
- How many particles go fill the frame.
- Rain For Glass
- Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
- Echo
- The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
- Neon Outline
- The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
- Glitch
- Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
- Pixel Blocks
- The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
- Beat Swell
- The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
- 3D Tilt
- E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
- Liquid
- The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
- Flash
- Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
- Old VHS
- Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
- Old Movie
- Projector look: flicker, hair scratches, dust, small weave and sepia lean.
- Background Grain
- E go add fine film-like noise for top the frame make e get texture, less digital look.
- Colour Grade
- Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
- NaturalWarmCoolMonoFaded
- Two-Colour
- E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
- OffMidnightSunsetForestGoldRoseYour Own
- Two-Colour Dark
- The colour wey the darkest parts of the picture go turn.
- Two-Colour Light
- The colour wey the brightest parts of the picture go turn.
- Movement Follow
- Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
- Full MixDrumsBassVocals
- Light Follow
- Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
- Full MixDrumsBassVocals
- Texture Follow
- Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
- Full MixDrumsBassVocals
- Drop
- The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
- Follow The Song
- E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
- Colour Drift
- The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
- Depth Sway
- E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
- Focus Pull
- E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
- Depth Haze
- Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
- Sharp Subject Only
- E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
- Subject Rim Glow
- Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
- Subject Ghost Trail
- Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
- Subject Bounce
- The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
- Subject Light
- E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
- Beat Match
- E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
- OffBeat by BeatBar by Bar
- Focus Swell
- The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
- Vignette Swell
- Mirror
- E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
- OffLeft and RightFour SidesKaleidoscope
- Particles Pass Behind Subject
- E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
- NoYes