Spectrum Molten

Bars dey pulse against slow liquid-metal background wey get molten red, hot orange and glass blue, bass hits dey shoot up the outer rails — na fiery music visualizer wey suit industrial, rock or heavy electronic songs. Cover art get shiny backlight wey dey breathe follow the beat.

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About dis template

The Shape and Layout

Square cover dey sit toward the left, with long run of thin mirrored bars stretching off im right edge across the rest of the frame. Haze dey run along the shared baseline below the bars, and slowly folding liquid-metal surface dey fill the background behind everything.

Motion

Each bar dey rise on fast attack and fall back on quick release, mirrored above and below the baseline, while the first few bars dey get extra height so sub-bass hits go shoot up pass the rest. The cover dey get backlight glow wey dey brighten with the music, and the molten background dey keep fold for im own slow clock when quiet.

The Look and Colour

Cyan, ember, violet or monochrome preset — or custom set of colours — dey tint the core, the glow and the haze, with separate cyan bloom on the crests of the bars. Your own background photo or video fit stand in for the liquid-metal surface, dim and blur however you like.

Wetin you fit customize

Every setting below na yours to change for the editor, the live preview go update as the track dey play.

Visualizer

Cover size
Up-down position
E go move the whole visualizer up or down the frame.
Liquid speed
How fast the liquid metal backdrop go fold and flow. Zero go freeze am.
Liquid detail
How fine the swirls for the liquid backdrop be — lower go give broad folds, higher one busier pattern.
Liquid brightness
Colour preset
Ready-made colour scheme; pick Your Own to choose your own colours.
CyanEmberVioletMonoYour Own
Bar colour
Bloom colour
Haze colour
Molten red
Hot orange
Glass blue
Bar height
Bar width
Resting ticks
How tall the bars go stand when there no sound. Zero go leave only bare line.
Frequency span
How much of the low end the bars go cover — lower go keep to the bass, higher go reach up enter the mids.
Spectrum gain
Overall height of the spectrum — turn am up for quiet tracks, down if the bars dey keep hit the top.
Noise floor
The level wey quiet bands go ignore below am — raise am to keep hiss and room noise from showing.
Peak curve
How much the loudest bands go stand out from the rest — higher go make peaks sharper and quiet bands lower.
Bass rails
Extra height for the first few bars, so sub-bass hits go shoot up. Zero go level dem with the rest.
Attack
How fast the visualizer go respond when the sound louder well.
Release
How fast the visualizer go settle after the sound drop.
Wave glow
The tight halo of light right for the bars, drawn together with the spectrum. Higher go widen am.
Bloom
How far the light from the bright parts go spill out over the rest of the frame. Zero go leave the light only where the glow put am.
Baseline haze
The coloured mist wey spread along the line wey the bars stand on. Zero go remove am.
Origin pulse
Burst of light where the spectrum start, for every bass hit. Zero go remove am.
Cover backlight
Glow round the cover wey go brighten with the music. Zero go remove am.
Grain
E go add fine film-like noise over the frame for texture, less digital look.
Elapsed time
OnOff

Artwork

Cover artwork
Artwork darkening
E go darken the artwork so the visualizer go stand out well against am.

Background

Background photo
Background video
Background darkening
E go darken the background photo or video so the visualizer and text go stay readable.
Background blur
E go soften the background photo or video so e go read as backdrop, no be the main subject.

Background Effects

Effects for your photo or video backdrop, every template dey share dem.

Zoom Pull
Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
Waka
How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
Camera Shake-Shake
Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
Ripple Blast
Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
Lens
Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
Zoom Streak
Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
Glow Swell
Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
Light Patches
Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
Light Rays
Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
Light Sweep
Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
Lens Flare
Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
Fog
Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
Particle Layer
Layer of particles dey drift for top the picture, e dey brighten with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle Level
How many particles go fill the frame.
Rain For Glass
Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
Echo
The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
Neon Outline
The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
Glitch
Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
Pixel Blocks
The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
Beat Swell
The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
3D Tilt
E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
Liquid
The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
Flash
Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
Old VHS
Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
Old Movie
Projector look: flicker, hair scratches, dust, small weave and sepia lean.
Background Grain
E go add fine film-like noise for top the frame make e get texture, less digital look.
Colour Grade
Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
NaturalWarmCoolMonoFaded
Two-Colour
E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
OffMidnightSunsetForestGoldRoseYour Own
Two-Colour Dark
The colour wey the darkest parts of the picture go turn.
Two-Colour Light
The colour wey the brightest parts of the picture go turn.
Movement Follow
Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
Full MixDrumsBassVocals
Light Follow
Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
Full MixDrumsBassVocals
Texture Follow
Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
Full MixDrumsBassVocals
Drop
The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
Follow The Song
E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
Colour Drift
The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
Depth Sway
E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
Focus Pull
E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
Depth Haze
Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
Sharp Subject Only
E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
Subject Rim Glow
Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
Subject Ghost Trail
Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
Subject Bounce
The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
Subject Light
E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
Beat Match
E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
OffBeat by BeatBar by Bar
Focus Swell
The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
Vignette Swell
Mirror
E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
OffLeft and RightFour SidesKaleidoscope
Particles Pass Behind Subject
E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
NoYes