Spectrum Horizon
Shiny bars dey stand for horizon line, soft reflection dey under dem, sparks dey float up for every hit — na audio visualizer wey suit synthwave, lo-fi and cinematic songs. Add background photo or video, pick neon, ember or matrix colour scheme.
Preview free for your browser · No subscription · Pay only when you export · No watermark
About dis template
The Shape and Layout
Glowing horizon line dey cross the frame round im midpoint, with full-width row of bars standing up from am and softened, rippling reflection below. Optional cover tile fit sit on the line for one end, and the elapsed timer and progress bar dey run near the bottom.
Motion
The bars dey rise and fall with the spectrum along the line, and sparks dey lift off one bar top anytime im energy jump, drifting upward and fading before dem fit restyle. Broad aura dey pump with the bass, and the reflection lower edge dey ripple slowly for im own clock.
The Look and Colour
Matrix, glamour, neon, ember or cycling colour presets dey set the bars, the aura and the reflection tint, wrapped for glow and bloom with scan lines, film grain and vignette for retro screen feel.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Horizon height
- E go move the horizon line wey the bars stand on up or down the frame.
- Bar count
- Bar width
- Bar height
- Reflection length
- Reflection visibility
- Reflection softness
- Particle density
- How many sparks go lift off the tops of the bars as the music hit. Zero go remove dem.
- Particle speed
- Particle size
- Particle drift
- How far the rising sparks go wander sideways. Zero go send dem straight up.
- Particle rise height
- How high the sparks go climb before dem disappear.
- Colour preset
- Ready-made colour scheme; pick Your Own to choose your own colours.
- MatrixGlamourNeonEmberCycleYour Own
- Bar colour
- Accent colour
- The second colour of the scheme — e go shade the glow, the haze along the horizon and the reflection.
- Background colour
- Aura energy
- How bright the coloured aura go burn round the horizon. E also go lift the plain background when no photo or video dey use.
- Bar glow
- The tight halo of light right for the bars, the horizon line and the reflection. Higher go widen am.
- Bloom
- How far the light from the bright parts go spill out over the rest of the frame. Zero go leave the light only where the glow put am.
- Film grain
- E go add fine film-like noise over the frame for texture, less digital look.
- Scan lines
- E go lay faint horizontal lines over the picture for old-screen look. Zero go remove dem.
- Vignette
- Audio response level
- How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
- Attack
- How fast the visualizer go respond when the sound louder well.
- Release
- How fast the visualizer go settle after the sound drop.
- Noise floor
- The level wey quiet bands go ignore below am — raise am to keep hiss and room noise from showing.
- Peak contrast
- How much the loudest bands go stand out from the rest — higher go make peaks sharper and quiet bands lower.
- Resting height
- How tall the columns go sit when nothing dey there to react to.
- Beat flash
- Brief brightness flash for every kick-drum hit.
- Progress bar
- OnOff
- Time labels
- E go show the elapsed and total time of the track.
- OnOff
Artwork
- Artwork image
- Artwork size
- Artwork position X
- E go slide the artwork left or right; you fit also drag am for the preview.
- Artwork position Y
- E go slide the artwork up or down; you fit also drag am for the preview.
Background
- Background photo
- Background video
- Background blur
- E go soften the background photo or video so e go read as backdrop, no be the main subject.
- Background darkening
- E go darken the background photo or video so the visualizer and text go stay readable.
- Background tint power
- How strong the background go tint with the tint colour. Zero go leave am no tint.
Background Effects
Effects for your photo or video backdrop, every template dey share dem.
- Zoom Pull
- Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
- Waka
- How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
- Camera Shake-Shake
- Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
- Ripple Blast
- Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
- Lens
- Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
- Zoom Streak
- Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
- Glow Swell
- Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
- Light Patches
- Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
- Light Rays
- Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
- Light Sweep
- Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
- Lens Flare
- Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
- Fog
- Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
- Particle Layer
- Layer of particles dey drift for top the picture, e dey brighten with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle Level
- How many particles go fill the frame.
- Rain For Glass
- Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
- Echo
- The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
- Neon Outline
- The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
- Glitch
- Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
- Pixel Blocks
- The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
- Beat Swell
- The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
- 3D Tilt
- E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
- Liquid
- The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
- Flash
- Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
- Old VHS
- Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
- Old Movie
- Projector look: flicker, hair scratches, dust, small weave and sepia lean.
- Background Grain
- E go add fine film-like noise for top the frame make e get texture, less digital look.
- Colour Grade
- Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
- NaturalWarmCoolMonoFaded
- Two-Colour
- E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
- OffMidnightSunsetForestGoldRoseYour Own
- Two-Colour Dark
- The colour wey the darkest parts of the picture go turn.
- Two-Colour Light
- The colour wey the brightest parts of the picture go turn.
- Movement Follow
- Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
- Full MixDrumsBassVocals
- Light Follow
- Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
- Full MixDrumsBassVocals
- Texture Follow
- Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
- Full MixDrumsBassVocals
- Drop
- The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
- Follow The Song
- E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
- Colour Drift
- The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
- Depth Sway
- E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
- Focus Pull
- E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
- Depth Haze
- Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
- Sharp Subject Only
- E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
- Subject Rim Glow
- Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
- Subject Ghost Trail
- Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
- Subject Bounce
- The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
- Subject Light
- E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
- Beat Match
- E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
- OffBeat by BeatBar by Bar
- Focus Swell
- The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
- Vignette Swell
- Mirror
- E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
- OffLeft and RightFour SidesKaleidoscope
- Particles Pass Behind Subject
- E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
- NoYes