Spectrum Diamond

One diamond frame wey get many facets dey hold your artwork or timer for the centre, spectrum spikes dey burst comot from the edges while frosted veil dey part follow the beat. Dis music visualizer suit moody, atmospheric songs, e get ink-in-water background if you no set photo.

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About dis template

The Shape and Layout

Hard white diamond frame dey sit for centre of the frame, holding the elapsed timer, your cover art, or nothing, while two mirrored spectrum contours dey grow inward along im upper edges. Frosted veil dey surround the diamond with visible gap between dem, and the title dey sit near the bottom.

Motion

The gap between the diamond and the veil dey open wider with the music while the background behind am dey zoom in, and the two spectrum contours dey swell together as bass dey sit for the diamond side points and treble for im top and bottom. If no photo or video dey, ink-in-water field dey swirl slowly behind the veil.

The Look and Colour

Magenta, ember, emerald or mono colour preset — or custom scheme — dey tint the frame, the veil and cyan bloom wey dey light the inner edge of each spectrum peak. The frosted veil carry im own milky haze, and the whole scene dey sit inside soft, almost static halo.

Wetin you fit customize

Every setting below na yours to change for the editor, the live preview go update as the track dey play.

Visualizer

Diamond centre
TimerArtworkNone
Ink drift
How fast the ink-in-water background go swirl when no photo or video set. Zero go freeze am.
Ink detail
How much fine structure the ink background go show — lower go leave soft clouds, higher go add thin bright filaments.
Colour preset
Ready-made colour scheme; pick Your Own to choose your own colours.
MagentaEmberEmeraldMonoYour Own
Veil tint
Reactive glow
Frame
Veil image
The picture wey you go see through the frosted area round the diamond. Leave am empty to use blurred copy of the background.
Diamond size
Frame thickness
Spectrum reach
How far the spectrum spikes go grow out of the diamond edges for loud passages.
Baseline texture
How thick the spectrum go stay along the edges when the music quiet. Zero go leave the edges bare.
Frequency span
How much of the frequency range the spectrum go cover — lower go stay with bass and mids, higher go reach enter the treble.
Frequency curve
How the bands dey spread across the frequency range — e go shift how much room bass get versus treble.
Peak threshold
How loud one band must be before e go show — higher go leave only the strongest peaks, lower go keep the quiet detail.
Peak contrast
How much the loudest bands go stand out from the rest — higher go make peaks sharper and quiet bands lower.
Fine detail
How much faint detail go survive that threshold — higher go keep small ripples between the peaks, zero go cut dem away.
Audio response level
How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
Attack / release
How fast the visualizer go rise for hit and settle after — low na snappy, high na smooth and lazy.
Veil opacity
How much the frosted veil go cover the picture outside the diamond. Zero go show am sharp everywhere.
Veil darkening
E go darken wetin dey show through the veil, so the diamond go read brighter pass im surroundings.
Veil fog
Milky haze over the veil, like light wey scatter inside frosted glass.
Veil response
How wide the music go open the gap between the diamond and the veil round am. Zero go keep the gap fixed.
Veil gap
How wide the gap between the diamond and the veil be for rest, before the music open am.
Glow
The tight light wey the diamond frame and edges give off, right where dem draw dem. Higher go widen am.
Bloom
How far the light from the bright parts go spill out over the rest of the frame. Zero go leave the light only where the glow put am.
Grain
E go add fine film-like noise over the frame for texture, less digital look.

Artwork

Artwork image
Artwork size
Artwork darkening
E go darken the artwork so the visualizer go stand out well against am.
Artwork response
How much the artwork go pulse follow the beat. Zero go keep am still.

Background

Background photo
Background video
Background darkening
E go darken the background photo or video so the visualizer and text go stay readable.
Background blur
E go soften the background photo or video so e go read as backdrop, no be the main subject.

Background Effects

Effects for your photo or video backdrop, every template dey share dem.

Zoom Pull
Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
Waka
How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
Camera Shake-Shake
Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
Ripple Blast
Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
Lens
Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
Zoom Streak
Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
Glow Swell
Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
Light Patches
Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
Light Rays
Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
Light Sweep
Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
Lens Flare
Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
Fog
Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
Particle Layer
Layer of particles dey drift for top the picture, e dey brighten with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle Level
How many particles go fill the frame.
Rain For Glass
Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
Echo
The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
Neon Outline
The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
Glitch
Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
Pixel Blocks
The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
Beat Swell
The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
3D Tilt
E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
Liquid
The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
Flash
Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
Old VHS
Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
Old Movie
Projector look: flicker, hair scratches, dust, small weave and sepia lean.
Background Grain
E go add fine film-like noise for top the frame make e get texture, less digital look.
Colour Grade
Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
NaturalWarmCoolMonoFaded
Two-Colour
E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
OffMidnightSunsetForestGoldRoseYour Own
Two-Colour Dark
The colour wey the darkest parts of the picture go turn.
Two-Colour Light
The colour wey the brightest parts of the picture go turn.
Movement Follow
Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
Full MixDrumsBassVocals
Light Follow
Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
Full MixDrumsBassVocals
Texture Follow
Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
Full MixDrumsBassVocals
Drop
The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
Follow The Song
E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
Colour Drift
The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
Depth Sway
E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
Focus Pull
E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
Depth Haze
Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
Sharp Subject Only
E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
Subject Rim Glow
Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
Subject Ghost Trail
Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
Subject Bounce
The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
Subject Light
E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
Beat Match
E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
OffBeat by BeatBar by Bar
Focus Swell
The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
Vignette Swell
Mirror
E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
OffLeft and RightFour SidesKaleidoscope
Particles Pass Behind Subject
E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
NoYes