Spectrum Arch
One curve spectrum of bars dey trace gentle arch across the frame, e reflection dey shine under am like rainbow for top water. Dis audio visualizer suit chill, cinematic or lo-fi songs, e get aurora, ember and ultraviolet presets, e go flash for every kick.
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More Demo Videos
Every demo na real render of dis template. Start from one make you get exactly dis look.
Image backdrop, neon, no texts
A pixel-art retro living room with a big TV and speakers as the dimmed backdrop, no artwork. The aurora preset with the arch fully risen, a wide drifting gradient, full reflection and bloom, glow, zoom blur and lens pump, no texts. A chiptune and lo-fi gaming look.
About dis template
The Shape and Layout
Shallow arched baseline dey sit near the bottom of the frame, with two thin glowing arc lines riding just under am and comb of very fine vertical bars standing on top. The right half na exact mirror of the left, so the two centre bars go always match. The title dey sit above the arch, with no other fixed chrome pass optional cover tile and progress bar.
Motion
Every bar dey follow one smoothed low-frequency contour wey only dey rise and fall with the music, gated so quiet parts dey leave bare tick along the baseline; no rotation, colour cycling, trails or per-bar jitter dey here. Whether the low notes sit for the outer edges of the arch or meet for the middle dey depend on the frequency layout, and the reflection glow dey shimmer small for im own clock.
The Look and Colour
Aurora, ember and ultraviolet gradient presets dey colour the bars and their reflection, or three custom colours plus background colour fit replace dem; reference preset dey strip bloom, grain, vignette and tone mapping back to flat two-colour original. Your own background photo or video fit sit behind the arch, tinted and run through graded blur, with soft glow flash on every kick.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Arch curve
- How high the arch go bow for the middle. For zero e go flatten enter straight baseline.
- Arch position
- E go move the whole arch up or down the frame; the artwork go move to whichever side get more room.
- Arch width
- How much of the frame the arch go span, centred. The bars go keep their spacing, so narrower arch go get fewer of dem.
- Arc line weight
- Thickness of the two glowing lines under the bars. For zero the lines go disappear, na only the bars go remain.
- Arc / bar gap
- How far above the arch lines the bars go start.
- Bar density
- Bar width
- Bar height
- Baseline ticks
- The small marks wey remain where band quiet, so the row no go ever disappear completely.
- Reflection
- Reflection softness
- Colour preset
- Ready-made colour scheme; pick Your Own to choose your own colours.
- AuroraEmberUltravioletDefaultYour Own
- Gradient colour 1
- Gradient colour 2
- Gradient colour 3
- Background colour
- Gradient spread
- How tight the colours dey packed across the frame — higher go repeat the palette more times.
- Gradient drift
- How fast the colours go slide sideways along the arch. Zero go hold the palette for one place.
- Bar glow
- The tight halo of light right for the bars, drawn together with the spectrum. Higher go widen am.
- Bloom
- How far the light from the bright parts go spill out over the rest of the frame. Zero go leave the light only where the glow put am.
- Film grain
- E go add fine film-like noise over the frame for texture, less digital look.
- Vignette
- Frequency layout
- Whether the low notes dey sit for the outer edges of the arch or meet for the middle.
- Lows for OutsideLows for Inside
- Audio response level
- How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
- Attack
- How fast the visualizer go respond when the sound louder well.
- Release
- How fast the visualizer go settle after the sound drop.
- Contour smoothing
- E go blend neighbouring bars together — low go leave spiky comb, high go draw one flowing outline.
- Energy gate
- How loud one band must be before im bar go rise — higher go keep quiet bands down for the baseline.
- Bass gate
- How far the arch go collapse when there no bass — for zero e go stay up through every quiet passage.
- Beat flash
- Brief brightness flash for every kick-drum hit.
- Progress bar
- OnOff
- Time labels
- E go show the elapsed and total time of the track.
- OnOff
Artwork
- Artwork image
- Artwork size
- Artwork position X
- E go slide the artwork left or right; you fit also drag am for the preview.
- Artwork position Y
- E go slide the artwork up or down; you fit also drag am for the preview.
Background
- Background photo
- Background video
- Background blur
- E go soften the background photo or video so e go read as backdrop, no be the main subject.
- Background darkening
- E go darken the background photo or video so the visualizer and text go stay readable.
- Background tint power
- How strong the background go tint with the tint colour. Zero go leave am no tint.
Background Effects
Effects for your photo or video backdrop, every template dey share dem.
- Zoom Pull
- Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
- Waka
- How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
- Camera Shake-Shake
- Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
- Ripple Blast
- Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
- Lens
- Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
- Zoom Streak
- Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
- Glow Swell
- Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
- Light Patches
- Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
- Light Rays
- Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
- Light Sweep
- Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
- Lens Flare
- Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
- Fog
- Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
- Particle Layer
- Layer of particles dey drift for top the picture, e dey brighten with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle Level
- How many particles go fill the frame.
- Rain For Glass
- Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
- Echo
- The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
- Neon Outline
- The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
- Glitch
- Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
- Pixel Blocks
- The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
- Beat Swell
- The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
- 3D Tilt
- E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
- Liquid
- The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
- Flash
- Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
- Old VHS
- Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
- Old Movie
- Projector look: flicker, hair scratches, dust, small weave and sepia lean.
- Background Grain
- E go add fine film-like noise for top the frame make e get texture, less digital look.
- Colour Grade
- Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
- NaturalWarmCoolMonoFaded
- Two-Colour
- E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
- OffMidnightSunsetForestGoldRoseYour Own
- Two-Colour Dark
- The colour wey the darkest parts of the picture go turn.
- Two-Colour Light
- The colour wey the brightest parts of the picture go turn.
- Movement Follow
- Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
- Full MixDrumsBassVocals
- Light Follow
- Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
- Full MixDrumsBassVocals
- Texture Follow
- Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
- Full MixDrumsBassVocals
- Drop
- The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
- Follow The Song
- E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
- Colour Drift
- The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
- Depth Sway
- E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
- Focus Pull
- E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
- Depth Haze
- Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
- Sharp Subject Only
- E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
- Subject Rim Glow
- Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
- Subject Ghost Trail
- Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
- Subject Bounce
- The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
- Subject Light
- E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
- Beat Match
- E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
- OffBeat by BeatBar by Bar
- Focus Swell
- The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
- Vignette Swell
- Mirror
- E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
- OffLeft and RightFour SidesKaleidoscope
- Particles Pass Behind Subject
- E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
- NoYes