Rainbow Strip

One wide rainbow spectrum strip dey flow for top small player card, the bars dey shift comot from the colour wey you choose for centre as beat dey hit — na colourful music visualizer for pop, dance and lyric videos. Five ready-made colour palettes plus one wey you fit customize well well.

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More Demo Videos

Every demo na real render of dis template. Start from one make you get exactly dis look.

  • Video backdrop, beat pulse

    A playlist of four night-time city videos: the Brooklyn Bridge, two aerial city skylines and Moscow's towers. The ocean preset strip pulses on the bars with beat flash, glow pulse, neon edges and echo trails, artwork to the right and an "Egzod - Rise Up" text block. Night-drive energy for dance and EDM.

About dis template

The Shape and Layout

Wide horizontal strip of narrow rounded capsule bars dey cross the frame above dark rounded player card. Optional square artwork card dey float centred above the strip, you fit move am for the preview, and the card below carry the title, thin track line and progress accent anchored to im right end.

Motion

Quiet columns of the strip dey collapse to dotted baseline of glowing beads, while active columns dey grow upward enter slim towers wey dey follow the spectrum with body and sharper peak. The rainbow hue sweep dey drift slowly for im own clock and treble dey push am toward violet, and optional artwork card dey pulse small with the beat.

The Look and Colour

By default, symmetric HSV rainbow dey span the strip, both edges dey share one hue while the centre dey sit across the palette; ocean, sunset, emerald and violet presets dey blend centre and edge colour instead, or fully custom pair. The player card dey sit on top slate-to-plum gradient background, or your own background photo or video, with soft vignette wey dey close the frame.

Wetin you fit customize

Every setting below na yours to change for the editor, the live preview go update as the track dey play.

Visualizer

Background top edge
Background bottom edge
Card colour
Progress colour
Bar count
Bar width
Peak height
Strip width
Up-down position
E go move the strip and the player card up or down the frame.
Card height
The height of the dark player card wey dey sit under the strip.
Colour preset
Ready-made colour scheme; pick Your Own to choose your own colours.
RainbowOceanSunsetEmeraldVioletYour Own
Centre colour
Edge colour
Rainbow speed
How fast the rainbow go drift along the strip. Zero go hold the colours still.
Centre hue
Which colour dey sit for the middle of the strip; the rest of the rainbow go spread out towards both ends.
Centre-to-edge span
How much of the rainbow fit between the middle of the strip and im ends. Zero go leave the strip one single colour.
Treble hue push
How far bright, trebly moments go push the rainbow colours along. Zero go keep the colours steady.
Saturation
Bar brightness
Glow
The soft light halo round the bright parts. Higher go spread am further.
Repeated harmonics
E go echo the spectrum across the strip so more columns go light up at once. Zero go leave every column showing only im own frequency.
Audio response level
How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
Attack / release
How fast the visualizer go rise for hit and settle after — low na snappy, high na smooth and lazy.
Peak contrast
How much the loudest bands go stand out from the rest — higher go make peaks sharper and quiet bands lower.
Vignette
Progress bar
OnOff
Progress width
How far the progress line go reach across the player card; e go grow leftward from the card right end.
Time label
E go show the elapsed and total time of the track.
OnOff

Artwork

Artwork image
Artwork size
Artwork darkening
E go darken the artwork so the visualizer go stand out well against am.
Artwork response
How much the artwork go pulse follow the beat. Zero go keep am still.
Artwork position X
E go slide the artwork left or right; you fit also drag am for the preview.
Artwork position Y
E go slide the artwork up or down; you fit also drag am for the preview.

Background

Background photo
Background video
Background darkening
E go darken the background photo or video so the visualizer and text go stay readable.
Background blur
E go soften the background photo or video so e go read as backdrop, no be the main subject.

Background Effects

Effects for your photo or video backdrop, every template dey share dem.

Zoom Pull
Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
Waka
How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
Camera Shake-Shake
Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
Ripple Blast
Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
Lens
Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
Zoom Streak
Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
Glow Swell
Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
Light Patches
Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
Light Rays
Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
Light Sweep
Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
Lens Flare
Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
Fog
Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
Particle Layer
Layer of particles dey drift for top the picture, e dey brighten with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle Level
How many particles go fill the frame.
Rain For Glass
Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
Echo
The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
Neon Outline
The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
Glitch
Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
Pixel Blocks
The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
Beat Swell
The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
3D Tilt
E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
Liquid
The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
Flash
Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
Old VHS
Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
Old Movie
Projector look: flicker, hair scratches, dust, small weave and sepia lean.
Background Grain
E go add fine film-like noise for top the frame make e get texture, less digital look.
Colour Grade
Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
NaturalWarmCoolMonoFaded
Two-Colour
E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
OffMidnightSunsetForestGoldRoseYour Own
Two-Colour Dark
The colour wey the darkest parts of the picture go turn.
Two-Colour Light
The colour wey the brightest parts of the picture go turn.
Movement Follow
Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
Full MixDrumsBassVocals
Light Follow
Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
Full MixDrumsBassVocals
Texture Follow
Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
Full MixDrumsBassVocals
Drop
The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
Follow The Song
E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
Colour Drift
The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
Depth Sway
E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
Focus Pull
E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
Depth Haze
Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
Sharp Subject Only
E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
Subject Rim Glow
Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
Subject Ghost Trail
Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
Subject Bounce
The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
Subject Light
E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
Beat Match
E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
OffBeat by BeatBar by Bar
Focus Swell
The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
Vignette Swell
Mirror
E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
OffLeft and RightFour SidesKaleidoscope
Particles Pass Behind Subject
E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
NoYes