
Pulse Disc
One white spectrum ring wey get one tall bass spike dey round one disc wey dey swell for every kick, inside tunnel of dots wey dey fly. Bars wey dey echo, thin outline lines, waveform ring wey dey shake and your cover under glass edge — the classic After Effects circle visualizer, wey we match with the original.
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Watch Demo Videos
Every demo na real render of dis template. Start from one make you get exactly dis look.
No demo video yet — try the template with your own track.
About dis template
The Shape and Layout
One ring wey wide reach 450 px for 1080p dey for the centre of the frame: 380 fine bars dey stand for both sides of the circle, two thin outline lines dey just outside am and short faint rays dey beyond. Inside, one waveform ring of 320 px dey round the round cover wey you fit add. Bass dey for 12 o’clock and the bands dey waka anti-clockwise go reach 2 kHz, so the low sounds dey rise as one tall spike for top.
Motion
The outline lines dey follow the spectrum sharp sharp and the bars dey repeat am half second later, like echo. The disc and im waveform ring dey grow small for every kick, and the ring dey shake with the low notes as e dey turn slowly. Dots dey fly comot through the tunnel and dem dey flash with the kick; the whole picture dey shake for depth anytime beat land.
The Look and Colour
White on top deep navy: white outline lines, light grey bars wey dey carry soft lime colour for the top of tall spike, small blue haze behind the ring and lavender dots wey slow bands of light dey shine on. The cover sharp for middle and e turn milky grey near im glass edge. The corners soft and dem split into small colour fringes, like old lens.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Disc size
- Colour preset
- Ready-made colour scheme; pick Your Own to choose your own colours.
- ClassicAuroraSunsetVioletGoldIceMonoYour Own
- Spectrum colour
- The colour of every line and dot where e touch the ring; e dey blend go the tip colour along the stroke.
- Tip colour
- The colour wey long stroke go reach for the far end.
- Dot colour
- Background colour
- Ring size
- Peak height
- How far the bars, lines and dots fit reach when the level full.
- Audio response level
- How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
- Bass swell
- Na how much the disc and im waveform ring go grow for every kick. Zero go keep dem for one size.
- Kick shake
- The whole picture go shake for depth for every kick and e go dey drift small small, like camera wey person hold for hand. Zero go hold am still.
- Colour split
- E dey pull red, green and blue comot from each other near the edge of the frame, like old lens. Zero go keep the colours together.
- Edge blur
- E dey soften the corners and the far edges of the frame, like lens wey no focus far. Zero go keep everywhere sharp.
- Tunnel dots
- Na how bright the tunnel dots be, when dem rest and when dem flash for kick. Zero go leave plain dark background.
- Tunnel speed
- Na how fast the dots go fly comot when you never put photo or video. Zero go hold dem still.
- Sideways position
- E go move the whole visualizer left or right across the frame.
- Up-down position
- E go move the whole visualizer up or down the frame.
- Attack
- How fast the visualizer go respond when the sound louder well.
- Release
- How fast the visualizer go settle after the sound drop.
Artwork
- Artwork image
- Your cover go fill the disc for middle, dem cut am round with glass edge. If you no put any, the centre go dey empty.
Background
- Background photo
- Background video
- Background darkening
- E go darken the background photo or video so the visualizer and text go stay readable.
- Background blur
- E go soften the background photo or video so e go read as backdrop, no be the main subject.
Background Effects
Effects for your photo or video backdrop, every template dey share dem.
- Zoom Pull
- Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
- Waka
- How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
- Camera Shake-Shake
- Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
- Camera Sway
- The whole scene go dey sway slow and smooth — visualizer, background and particles — each layer im own amount. E go zoom enter small so corners no show. Zero go hold am still.
- Layer Parallax
- How different the layers go move as the camera dey sway: the background go move pass small, the particles go move pass. Zero go move the whole scene as one.
- Ripple Blast
- Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
- Lens
- Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
- Zoom Streak
- Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
- Glow Swell
- Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
- Light Patches
- Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
- Light Rays
- Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
- Light Sweep
- Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
- Lens Flare
- Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
- Fog
- Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
- Particle Layer
- Layer of particles dey drift for top the picture, e dey brighten with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStarsDriftGlow Orbs
- Particle Level
- How many particles go fill the frame.
- Rain For Glass
- Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
- Echo
- The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
- Neon Outline
- The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
- Glitch
- Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
- Pixel Blocks
- The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
- Beat Swell
- The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
- 3D Tilt
- E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
- Liquid
- The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
- Flash
- Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
- Old VHS
- Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
- Old Movie
- Projector look: flicker, hair scratches, dust, small weave and sepia lean.
- Background Grain
- E go add fine film-like noise for top the frame make e get texture, less digital look.
- Grunge Layer
- Worn texture for top the picture, e dey redraw plenty times every second like film print wey don spoil.
- OffCracksWire NetTape LinesToner SmearPeeling Paint
- Grunge Level
- How strong the texture go show for top the picture.
- Grunge Colour
- The colour of the grunge texture. Light colours dey brighten the picture where the texture dey and ink black dey darken am; or pick your own.
- Acid LimeWhiteInk BlackRedOrangeCyanMagentaYour Own
- Custom Grunge Colour
- Your own colour for the grunge texture.
- Dirty Lens
- E dey blur the picture for patches wey resemble dirt, dem dey shift plenty times every second like say na dirty glass you take shoot am, and e dey darken the edges.
- Colour Grade
- Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
- NaturalWarmCoolMonoFaded
- Two-Colour
- E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
- OffMidnightSunsetForestGoldRoseYour Own
- Two-Colour Dark
- The colour wey the darkest parts of the picture go turn.
- Two-Colour Light
- The colour wey the brightest parts of the picture go turn.
- Movement Follow
- Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
- Full MixDrumsBassVocals
- Light Follow
- Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
- Full MixDrumsBassVocals
- Texture Follow
- Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
- Full MixDrumsBassVocals
- Drop
- The last beat before a drop go dark, then the drop go land with flash, zoom punch, colour split and glitch, and the picture go dey livelier for some bars. E need the track analysis.
- Follow The Song
- E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
- Colour Drift
- The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
- Depth Sway
- E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
- Focus Pull
- E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
- Depth Haze
- Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
- Sharp Subject Only
- E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
- Subject Rim Glow
- Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
- Subject Ghost Trail
- Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
- Subject Bounce
- The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
- Subject Light
- E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
- Beat Match
- E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
- OffBeat by BeatBar by Bar
- Focus Swell
- The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
- Vignette Swell
- Mirror
- E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
- OffLeft and RightFour SidesKaleidoscope
- Particles Pass Behind Subject
- E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
- NoYes