Pixel Bloom

Your photo or video dey come alive small small: field of square tiles go show am for full colour on top one dim, black-and-white copy of the same picture, e dey bloom comot follow the music and burst for every beat — na mosaic music visualizer for lyric videos, podcasts and album promo. If you no get your own picture, e go show built-in mountain lake for sunset.

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More Demo Videos

Every demo na real render of dis template. Start from one make you get exactly dis look.

  • Image backdrop, flowers

About dis template

The Shape and Layout

Field of small square tiles dey sit across the middle of the frame, on pixel grid wey dey keep every tile square for any format. Each tile na cut-out showing the same continuous picture — your photo, video or the built-in mountain lake — for full colour, while all round am the same picture dey dim, lose colour and soften. Tile count, gap, size variation, density, spread, position and scatter — na everything you fit set; pattern seed dey pick the arrangement.

Motion

Frequency bands dey drive the field: each column of tiles dey bloom up and down from the centre line as im band rise, bass for the middle (or for the left, or for both edges), bell envelope dey keep the centre fullest. Stable per-tile threshold dey make tiles grow and fade with the coverage instead of flicker; drum hits dey briefly fill and expand the whole field, and the lit tiles light dey spill soft enter the dim picture. When quiet, small cluster dey stay at rest.

The Look and Colour

The picture inside the tiles brighter and more saturated pass the original, with faint blush tint wey you fit swap for amber, gold, rose, violet, cyan, mint, neutral or colour of your own, while the picture round dem dey dim, black and white and small soften — so the mosaic dey read like lit glass on top quiet print. Soft bloom, vignette and fine film grain dey finish the frame; the mood dey follow your photo.

Wetin you fit customize

Every setting below na yours to change for the editor, the live preview go update as the track dey play.

Visualizer

Tiles
How many tiles fit across the short side of the frame; more tiles mean finer mosaic.
Tile gap
Na the dark gap between neighbouring tiles.
Size variation
How much the tiles dey differ for size from one another. Zero go make dem all the same size.
Tile density
How much of the field dey filled with colour tiles. Zero go show none.
Sideways spread
How much of the frame width the tile field go cover.
Up-down spread
How far the tiles fit bloom above and below the field centre line for loud passage.
Up-down position
E go move the whole visualizer up or down the frame.
Outer scatter
E go break the field edge enter scattered single tiles. Zero go keep solid outline.
Frequency layout
Where the low frequencies dey sit across the field: mirrored round the middle, running left to right, or for both edges.
Bass dey the centreBass dey the left sideBass dey the edges
Pattern seed
Which tiles go light up first. Every number na different, repeatable arrangement.
Tile brightness
How bright the picture be inside the tiles compared to the original.
Tile saturation
How rich the colours be inside the tiles. Zero go make dem black and white.
Tile tint
The colour wey the tiles go lean towards; Neutral go keep the picture own colours, Your Own go make you pick one.
BlushAmberGoldRoseVioletCyanMintNeutralYour Own
Your Own tile tint
Tile tint amount
How strong the tint go colour the picture inside the tiles. Zero go keep the original colours.
Bloom
How far the light of the lit tiles go spill enter the dim picture round dem. Zero go keep am inside the tiles.
Vignette
Grain
E go add fine film-like noise over the frame for texture, less digital look.
Audio response level
How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
Attack
How fast the visualizer go respond when the sound louder well.
Release
How fast the visualizer go settle after the sound drop.
Transient punch
Sudden hits go briefly fill and expand the whole tile field, so drum strikes go burst the mosaic.
Resting size
How big the resting cluster of tiles go stay when nothing dey there to react to.

Background

Background photo
Background video
Background darkening
E go darken the picture outside the tiles. Zero go leave am as bright as inside.
Background colour fade
E go drain the colour from the picture outside the tiles. Zero go keep am for full colour.
Background blur
E go soften the picture outside the tiles so the sharp picture wey dey inside dem go stand out.

Background Effects

Effects for your photo or video backdrop, every template dey share dem.

Zoom Pull
Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
Waka
How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
Camera Shake-Shake
Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
Ripple Blast
Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
Lens
Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
Zoom Streak
Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
Glow Swell
Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
Light Patches
Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
Light Rays
Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
Light Sweep
Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
Lens Flare
Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
Fog
Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
Particle Layer
Layer of particles dey drift for top the picture, e dey brighten with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle Level
How many particles go fill the frame.
Rain For Glass
Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
Echo
The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
Neon Outline
The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
Glitch
Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
Pixel Blocks
The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
Beat Swell
The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
3D Tilt
E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
Liquid
The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
Flash
Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
Old VHS
Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
Old Movie
Projector look: flicker, hair scratches, dust, small weave and sepia lean.
Background Grain
E go add fine film-like noise for top the frame make e get texture, less digital look.
Colour Grade
Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
NaturalWarmCoolMonoFaded
Two-Colour
E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
OffMidnightSunsetForestGoldRoseYour Own
Two-Colour Dark
The colour wey the darkest parts of the picture go turn.
Two-Colour Light
The colour wey the brightest parts of the picture go turn.
Movement Follow
Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
Full MixDrumsBassVocals
Light Follow
Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
Full MixDrumsBassVocals
Texture Follow
Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
Full MixDrumsBassVocals
Drop
The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
Follow The Song
E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
Colour Drift
The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
Depth Sway
E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
Focus Pull
E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
Depth Haze
Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
Sharp Subject Only
E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
Subject Rim Glow
Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
Subject Ghost Trail
Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
Subject Bounce
The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
Subject Light
E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
Beat Match
E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
OffBeat by BeatBar by Bar
Focus Swell
The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
Vignette Swell
Mirror
E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
OffLeft and RightFour SidesKaleidoscope
Particles Pass Behind Subject
E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
NoYes