Paper Pulse
Your photo or video go turn to collage of torn paper strips for one sheet wey get texture: the music dey reshape the torn edges, bass dey push the strips crop dey separate, drum hits dey widen the seams — na warm music visualizer wey you fit touch, e good for lyric videos, singles and album promo. If you no get your own picture, e go show built-in coastal-road illustration.
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More Demo Videos
Every demo na real render of dis template. Start from one make you get exactly dis look.
Paper backdrop
About dis template
The Shape and Layout
Sheet of coloured, textured paper dey fill the frame. Across im upper two thirds na collage of two to five horizontal photo strips, each one na cut-out of the same continuous picture — your photo, video or the built-in coastal-road illustration — with straight sides and irregular torn top and bottom edges, separated by narrow paper seams. Strip count, margins, collage height, seam width, tear depth and detail — na all you fit set, and you fit zoom and re-crop the picture inside the strips.
Motion
Every torn edge na spectrum: im depth along the edge dey follow the frequencies from one end to the other, e go open fast and heal with release wey you fit slow down or speed up, so the tears dey breathe with the music. The bass dey push the strips crops small apart, drum hits dey briefly widen the paper seams, and the whole collage dey settle back to still, finely torn resting state when quiet.
The Look and Colour
Warm and tactile by default: cream paper with fine tooth, fibres and faint mottle, the photo small desaturated, warmed and faded like old print with touch of grain, pale fibrous fringe along every tear and soft shadow under each strip. Paper colour (cream, white, kraft, rose, sage, sky, slate, charcoal or custom), texture, saturation, warmth, fade, exposure, grain, fibres and shadow — each one na control you fit adjust.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Photo strips
- How many torn strips the picture dey cut into.
- Side margins
- How much paper dey show either side of the strips.
- Artwork height
- How much of the frame height the collage of strips go take.
- Paper seams
- The paper gap between two neighbouring strips. Zero go make dem touch.
- Tear depth
- How deep the torn edges go bite enter every strip. Zero go give straight cut edges.
- Tear detail
- The fineness of the teeth along every torn edge: low na broad and wavy, high na finely jagged.
- Paper edge fibers
- The pale fibrous fringe wey torn photo go keep along im edge. Zero go remove am.
- Strip shadow
- Soft shadow wey every strip go cast for the paper, so the collage go read as paper on paper. Zero go lay am flat.
- Paper colour
- The sheet wey the strips lie on; Your Own go make you pick any colour.
- CreamWhiteKraftRoseSageSkySlateCharcoalYour Own
- Your Own paper colour
- Paper texture
- The tooth, fibres and mottle of the paper. Zero na flat sheet.
- Colour saturation
- The colour power of the photo: zero na black and white, above the middle e dey more vivid pass the original.
- Warmth
- E go tint the photo towards warm sunset tones.
- Faded print
- E go wash the photo towards the paper colour, like old print.
- Exposure
- The photo overall brightness.
- Photo grain
- Fine print grain over the photo. Zero na clean.
- Audio response level
- How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
- Attack
- How fast the visualizer go respond when the sound louder well.
- Release
- How fast the visualizer go settle after the sound drop.
- Beat separation
- How much the paper seams go widen for drum hits. Zero go keep dem still.
- Photo shift
- Small offsets between the strips crops wey the bass go push apart. Zero go keep the picture perfectly continuous.
Background
- Background photo
- Background video
- Image zoom
- E go enlarge the picture inside the strips, for percent of the fitted size.
- Image sideways crop
- Which part of the picture the strips go show when e wider pass dem, from the left edge to the right.
- Image up-down crop
- Which part of the picture the strips go show when e taller pass dem, from the top edge to the bottom.
Background Effects
Effects for your photo or video backdrop, every template dey share dem.
- Zoom Pull
- Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
- Waka
- How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
- Camera Shake-Shake
- Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
- Ripple Blast
- Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
- Lens
- Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
- Zoom Streak
- Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
- Glow Swell
- Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
- Light Patches
- Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
- Light Rays
- Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
- Light Sweep
- Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
- Lens Flare
- Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
- Fog
- Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
- Particle Layer
- Layer of particles dey drift for top the picture, e dey brighten with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle Level
- How many particles go fill the frame.
- Rain For Glass
- Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
- Echo
- The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
- Neon Outline
- The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
- Glitch
- Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
- Pixel Blocks
- The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
- Beat Swell
- The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
- 3D Tilt
- E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
- Liquid
- The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
- Flash
- Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
- Old VHS
- Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
- Old Movie
- Projector look: flicker, hair scratches, dust, small weave and sepia lean.
- Background Grain
- E go add fine film-like noise for top the frame make e get texture, less digital look.
- Colour Grade
- Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
- NaturalWarmCoolMonoFaded
- Two-Colour
- E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
- OffMidnightSunsetForestGoldRoseYour Own
- Two-Colour Dark
- The colour wey the darkest parts of the picture go turn.
- Two-Colour Light
- The colour wey the brightest parts of the picture go turn.
- Movement Follow
- Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
- Full MixDrumsBassVocals
- Light Follow
- Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
- Full MixDrumsBassVocals
- Texture Follow
- Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
- Full MixDrumsBassVocals
- Drop
- The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
- Follow The Song
- E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
- Colour Drift
- The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
- Depth Sway
- E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
- Focus Pull
- E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
- Depth Haze
- Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
- Sharp Subject Only
- E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
- Subject Rim Glow
- Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
- Subject Ghost Trail
- Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
- Subject Bounce
- The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
- Subject Light
- E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
- Beat Match
- E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
- OffBeat by BeatBar by Bar
- Focus Swell
- The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
- Vignette Swell
- Mirror
- E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
- OffLeft and RightFour SidesKaleidoscope
- Particles Pass Behind Subject
- E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
- NoYes