
Neon Star
One five-point star wey im neon lines na audio spectrum, full of bars, dots and ribbons round gold-to-teal core or your artwork, on top floor of dotted spectrum rows wey dey ripple go di horizon, for dark stage wit navy glow — di classic After Effects star visualizer, im response calibrated wit di original own render.
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No demo video yet — try the template with your own track.
About dis template
The Shape and Layout
One five-point star wey wide like 660 px for 1080p, im centre small pass di middle of di frame; every edge na spectrum strip wey four mirrors fold, so bars, dots and ribbons stand outside from di ten edges and faint zigzag run inside dem; one lighter copy sit inside, scatter halo of dots outside; 22 dotted spectrum rows go back from di bottom edge reach baseline 245 px above am, di bass peak for di sides; di star reflect under im legs.
Motion
Every edge of di star read 170-2000 Hz from im inside corner reach im tip, so di bass stand up for di inside corners and di highs for di tips: bars and dots wey settle slow, fast motion-blur ribbons, halo of dots wey fly far for di hits. Di floor read 100-900 Hz, mirrored so di bass peak for di sides; each row late pass di one in front by 25 ms, so kick ripple from front go di horizon. Di core rings travel outside, di camera drift small pixels, dust float.
The Look and Colour
Dark stage wit navy glow wey dey gather from di top edge and warm violet haze low for di frame; cyan neon lines wit white core and teal glow, one lighter copy inside, blue halo dots; di core rings go gold, orange, red, teal and slate, wit small shine; di floor run blue-violet for front go green for back, di near rows soft, di far ones sharp; di corners lose focus and light grain cover everything. Presets Classic, Ocean, Ember, Emerald, Violet, Rose, Gold, Mono or your own colours.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Colour preset
- Di look: Classic na di original cyan lines, gold-to-teal core, blue-to-green floor and navy glow; di others colour all of dem together; Your Own take your own colours.
- ClassicOceanEmberEmeraldVioletRoseGoldMonoYour Own
- Outline colour
- Di colour of di neon lines round di star (and dia glow and reflection).
- Core colour
- Di colour of di star core: im rings run from light shade of am inside to cool opposite colour outside.
- Floor colour (front)
- Di colour of di nearest rows of di dotted floor; di rows blend go di back colour as dem far.
- Floor colour (back)
- Di colour of di farthest rows of di dotted floor, near di horizon.
- Background colour
- Di colour of di glow wey dey gather from di top edge of di stage (and di tint of background photo or video).
- Star size
- How big di star and im reflection be; di middle na di original size.
- Glow
- Di soft cyan haze round di neon lines, like di original two Glow effects; 0 go off am.
- Floor
- Di rows of dotted spectrum wey dey go far under di star, each one small later pass di one before so di peaks go ripple reach di horizon; off go hide dem.
- OnOff
- Reflection
- Di star wey dey show for di floor like smeared reflection; off go hide am.
- OnOff
- Background stars
- Di two giant faint copies of di star behind di scene, like tunnel of star-shaped rings; off go hide dem.
- OnOff
- Dust
- Small small dust wey dey float slow-slow through di scene; off go hide dem.
- OnOff
- Peak height
- How far di lines bars, dots and ribbons and di floor peaks fit reach for full level.
- Audio response level
- How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
- Attack
- How fast the visualizer go respond when the sound louder well.
- Release
- How fast the visualizer go settle after the sound drop.
- Up-down position
- E go move di star and im reflection up or down di frame; di floor go stay for bottom.
Artwork
- Artwork image
- Your picture go fill di star inside di neon lines, instead of di glowing rings.
Background
- Background photo
- Background video
- Background darkening
- How much di background photo or video go dark under di stage tint, so di stars and di floor still show; 0 show am full, 100 hide am.
- Background blur
- E go soften the background photo or video so e go read as backdrop, no be the main subject.
Background Effects
Effects for your photo or video backdrop, every template dey share dem.
- Zoom Pull
- Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
- Waka
- How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
- Camera Shake-Shake
- Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
- Camera Sway
- The whole scene go dey sway slow and smooth — visualizer, background, particles and folds — each layer im own amount. E go zoom enter small so corners no show. Zero go hold am still.
- Layer Parallax
- How different the layers go move as the camera dey sway: the background go move pass small, the particles and the liquid folds go move pass. Zero go move the whole scene as one.
- Ripple Blast
- Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
- Lens
- Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
- Zoom Streak
- Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
- Glow Swell
- Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
- Light Patches
- Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
- Light Rays
- Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
- Light Sweep
- Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
- Lens Flare
- Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
- Fog
- Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
- Particle Layer
- Layer of particles dey drift for top the picture, e dey brighten with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStarsDriftGlow Orbs
- Particle Level
- How many particles go fill the frame.
- Liquid Folds
- Soft, blur sheets of colour liquid wey dey float and fold across the frame for front of the visualizer. Zero go off dem.
- Fold Colour
- The liquid folds colour. Auto go take the template own accent colour.
- AutoIndigoVioletCrimsonTealAmberIceYour Own
- Your Own Fold Colour
- The colour wey the folds go take when you pick Your Own.
- Rain For Glass
- Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
- Echo
- The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
- Neon Outline
- The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
- Glitch
- Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
- Pixel Blocks
- The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
- Beat Swell
- The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
- 3D Tilt
- E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
- Liquid
- The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
- Flash
- Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
- Old VHS
- Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
- Old Movie
- Projector look: flicker, hair scratches, dust, small weave and sepia lean.
- Background Grain
- E go add fine film-like noise for top the frame make e get texture, less digital look.
- Colour Grade
- Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
- NaturalWarmCoolMonoFaded
- Two-Colour
- E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
- OffMidnightSunsetForestGoldRoseYour Own
- Two-Colour Dark
- The colour wey the darkest parts of the picture go turn.
- Two-Colour Light
- The colour wey the brightest parts of the picture go turn.
- Movement Follow
- Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
- Full MixDrumsBassVocals
- Light Follow
- Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
- Full MixDrumsBassVocals
- Texture Follow
- Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
- Full MixDrumsBassVocals
- Drop
- The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
- Follow The Song
- E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
- Colour Drift
- The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
- Depth Sway
- E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
- Focus Pull
- E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
- Depth Haze
- Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
- Sharp Subject Only
- E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
- Subject Rim Glow
- Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
- Subject Ghost Trail
- Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
- Subject Bounce
- The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
- Subject Light
- E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
- Beat Match
- E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
- OffBeat by BeatBar by Bar
- Focus Swell
- The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
- Vignette Swell
- Mirror
- E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
- OffLeft and RightFour SidesKaleidoscope
- Particles Pass Behind Subject
- E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
- NoYes