Neon Medallion
One mandala wey full with detail and segmented cells dey ring round your artwork, each cell dey rise and fall follow the spectrum while rays dey glow pass the rim. E dey work with cover art or without: if no artwork, the centre go open round one shiny core or second ring of cells wey dey reach inward — na highly detailed centerpiece wey go catch your eye.
Preview free for your browser · No subscription · Pay only when you export · No watermark
More Demo Videos
Every demo na real render of dis template. Start from one make you get exactly dis look.
Image backdrop, center artwork
Misty mountains at sunrise as the faded, dimmed backdrop, with the tattooed heart-hands artwork in the medallion. Glow and brightness at maximum on custom grey accents, slow reverse rotation, dust particles and light leaks, with no texts. Calm and cinematic, for downtempo and film scores.
Vertical, image backdrop, no texts
Image, lyrics, karaoke
About dis template
The Shape and Layout
Circular medallion dey sit for centre of the frame, holding your artwork or, if you no set any, open centre with glowing core or second ring of cells reaching inward. Round am, about 168 angular columns of small rectangular cells dey reach outward with the spectrum, ringed by three hairline rims, dotted perimeter rows and faint radial rays. Progress bar and timer dey optional, with the title seeded near the bottom.
Motion
Each of the roughly 168 cell columns dey rise and fall with im own frequency band, one sweep dey repeat every half turn so peaks always get exact opposite twin. Dotted perimeter rows and faint rays dey keep gentle presence through quiet parts, and soft halo dey hug the ring throughout. If you no set artwork, the open centre dey drift for im own slow clock and fit flash glowing core on the beat.
The Look and Colour
By default, cyan and blue rims dey trace the medallion, with magenta, amber and emerald presets or custom cell and rim colours as alternatives. Soft halo dey glow round the ring, on top dimmable, blurrable photo or video background behind am. The mood dey precise and ornamental, like finely machined dial.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Colour
- Ready-made colour scheme; pick Your Own to choose your own colours.
- DefaultMagentaAmberEmeraldYour Own
- Cell colour
- Rim colour
- Centre fill
- Wetin go fill the medallion when no artwork set: soft core wey dey glow with the loudness and flash for the kicks, second ring of cells wey dey reach inward, or only the background.
- Shining CoreCells InsideEmpty
- Ring size
- How big the ring and the medallion inside am be. The smallest sizes fit video wey no get artwork, where the whole medallion go shrink to small core inside the cells.
- Up-down position
- E go move the whole visualizer up or down the frame.
- Angular segments
- How many cells the ring dey divided into round im circle.
- Cell spacing
- How tall every cell for one bar be — lower go stack more, smaller cells enter the same length.
- Cell gap
- Peak reach
- Audio response level
- How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
- Attack / release
- How fast the visualizer go rise for hit and settle after — low na snappy, high na smooth and lazy.
- Peak sparsity
- How much only the loudest bands go stand out — higher go leave few tall spikes, lower go fill the ring more even.
- Transient punch
- Extra kick for sudden hits — drum strikes go flash harder while sustained notes dey left alone.
- Spectrum rotation
- E go turn the spectrum round the ring, so the bass go sit for different point.
- Cell brightness
- Perimeter glow
- The soft light halo round the ring. Higher go spread am further.
- Radial rays
- How strong the beams wey dey continue outward past the cells be. Zero go remove dem.
- Ray softness
- How soft the rays be — low go keep dem locked to the cell grid, high go make dem glide as wide beams.
- Progress bar
- OnOff
- Time labels
- E go show the elapsed and total time of the track.
- OnOff
Artwork
- Artwork image
- Artwork darkening
- E go darken the artwork so the visualizer go stand out well against am.
Background
- Background photo
- Background video
- Background darkening
- E go darken the background photo or video so the visualizer and text go stay readable.
- Background blur
- E go soften the background photo or video so e go read as backdrop, no be the main subject.
Background Effects
Effects for your photo or video backdrop, every template dey share dem.
- Zoom Pull
- Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
- Waka
- How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
- Camera Shake-Shake
- Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
- Ripple Blast
- Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
- Lens
- Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
- Zoom Streak
- Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
- Glow Swell
- Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
- Light Patches
- Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
- Light Rays
- Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
- Light Sweep
- Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
- Lens Flare
- Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
- Fog
- Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
- Particle Layer
- Layer of particles dey drift for top the picture, e dey brighten with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
- Particle Level
- How many particles go fill the frame.
- Rain For Glass
- Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
- Echo
- The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
- Neon Outline
- The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
- Glitch
- Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
- Pixel Blocks
- The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
- Beat Swell
- The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
- 3D Tilt
- E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
- Liquid
- The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
- Flash
- Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
- Old VHS
- Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
- Old Movie
- Projector look: flicker, hair scratches, dust, small weave and sepia lean.
- Background Grain
- E go add fine film-like noise for top the frame make e get texture, less digital look.
- Colour Grade
- Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
- NaturalWarmCoolMonoFaded
- Two-Colour
- E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
- OffMidnightSunsetForestGoldRoseYour Own
- Two-Colour Dark
- The colour wey the darkest parts of the picture go turn.
- Two-Colour Light
- The colour wey the brightest parts of the picture go turn.
- Movement Follow
- Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
- Full MixDrumsBassVocals
- Light Follow
- Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
- Full MixDrumsBassVocals
- Texture Follow
- Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
- Full MixDrumsBassVocals
- Drop
- The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
- Follow The Song
- E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
- Colour Drift
- The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
- Depth Sway
- E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
- Focus Pull
- E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
- Depth Haze
- Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
- Sharp Subject Only
- E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
- Subject Rim Glow
- Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
- Subject Ghost Trail
- Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
- Subject Bounce
- The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
- Subject Light
- E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
- Beat Match
- E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
- OffBeat by BeatBar by Bar
- Focus Swell
- The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
- Vignette Swell
- Mirror
- E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
- OffLeft and RightFour SidesKaleidoscope
- Particles Pass Behind Subject
- E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
- NoYes