Honeycomb Bloom

Your photo or video dey bloom through honeycomb: hexagon windows dey open from the middle of the frame and show am for full colour on top one dim, black-and-white copy. The music spectrum dey make flower of radial flares wey dey open wider for every beat — na music visualizer for lyric videos, podcasts and album promo. If you no get your own picture, e go show built-in desert canyon.

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More Demo Videos

Every demo na real render of dis template. Start from one make you get exactly dis look.

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About dis template

The Shape and Layout

Flower of hexagon cells dey open from the middle of the frame on honeycomb grid wey dey stay regular for every format. Each cell na window to the same continuous picture — your photo, video or the built-in desert canyon — sharp and for full colour, while around dem the picture dey dim, no get colour and soft. Cell size, gap, size variation and density na your own to set; pattern seed dey pick which cells go light first.

Motion

The spectrum dey repeat round one ring of radial flares — bass for the tip of each flare, mids and treble between dem — so the flower outline na the shape of the music, and some of the overall energy dey fill every direction. Drum hits dey open the whole flower small, and the bass dey light small heart for the centre. Outward waves, twinkling cells and breathing sizes dey keep even held chord alive; when quiet reach, picture go calm again.

The Look and Colour

The picture inside the cells brighter and richer pass the original, wit thin rim for the colour under each cell and soft inner glow. Tints from amber, cyan and violet to rainbow, aurora, sunset and ocean gradients — or your own colour — fit wash over am. Around the flower the picture dey dim, black and white and small blur; soft bloom and vignette finish the frame.

Wetin you fit customize

Every setting below na yours to change for the editor, the live preview go update as the track dey play.

Visualizer

Cell size
How big each hexagon cell be. Smaller cells dey make honeycomb finer.
Cell gap
The dark gap between cells wey dey beside each other.
Size variation
How much the cells dey differ for size. Zero go make dem all the same size.
Cell density
How many of the cells inside the flower dey light. Zero no go show any.
Pattern seed
Which cells go light first. Every number na different arrangement wey you fit repeat.
Up-down position
E go move the whole visualizer up or down the frame.
Reveal opacity
How fully the lit cells dey show the sharp colour picture. Lower one go let the dim picture show through dem.
Rim glow
How bright the rim and inner edge of each lit cell dey glow, for the colour of the picture under am.
Rim thickness
How thick the glowing rim round each lit cell be.
Cell exposure
How bright the picture inside the cells be compared wit the original.
Cell saturation
How rich the colours inside the cells be. Zero go make dem black and white.
Cell tint
Colour or gradient wey wash over the picture inside the cells. Original colours dey keep the picture as e be; Your Own make you pick one.
Original coloursSolar amberElectric cyanUltravioletEmeraldRose goldPolar iceRainbow ringsSpectrum rainbowAurora gradientSunset gradientOcean gradientYour Own
Custom cell tint
Tint amount
How strong the tint dey colour the picture inside the cells.
Bloom
How far the light of the lit cells dey spill into the dim picture round dem. Zero go keep am inside the cells.
Vignette
E dey make the edges of the frame dark.
Audio response level
How strong the flower dey move wit the music — lower for calmer motion, higher for punchier response.
Flare layout
All directions dey repeat the spectrum round ring of flares; Wings dey run am from bass for the sides to treble for top and bottom.
All directionsWings
Radial flares
How many flares the spectrum dey repeat round. Every flare dey point im bass go outside.
46810121416
Energy spread
How much of the overall loudness dey fill every direction, so bass-heavy track still go bloom round and round. Zero go keep only the flares.
Liveliness
Outward waves, twinkling cells and breathing sizes wey dey keep held note moving. Zero go show still spectrum.
Spectrum reach
How far the flower fit open go the edges of the frame for loud part.
Bass pulse
How strong the bass dey drive the flower and light the small heart for the centre.
Treble emphasis
E dey boost the high frequencies so cymbals and hi-hats go reach as far as the bass.
Transient punch
Drum hits dey open the whole flower even more for small time.
Animation speed
How fast the waves, twinkles and breathing dey move.
Spectrum sensitivity
How far the flares reach for one loudness, without changing the beat or the bass heart for the centre.
Resting glow
How much of the flower centre dey stay lit when nothing de to react to.
Attack
How quick the cells dey respond when the sound dey get louder.
Release
How quick lit cells dey fade after the sound don drop.

Background

Background photo
Background video
Background darkening
E dey make the picture outside the cells dark. Zero go leave am as bright as inside.
Background colour fade
E dey drain the colour from the picture outside the cells. Zero go keep am for full colour.
Background blur
E dey soften the picture outside the cells so the sharp picture inside dem go stand out.

Background Effects

Effects for your photo or video backdrop, every template dey share dem.

Zoom Pull
Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
Waka
How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
Camera Shake-Shake
Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
Ripple Blast
Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
Lens
Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
Zoom Streak
Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
Glow Swell
Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
Light Patches
Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
Light Rays
Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
Light Sweep
Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
Lens Flare
Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
Fog
Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
Particle Layer
Layer of particles dey drift for top the picture, e dey brighten with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle Level
How many particles go fill the frame.
Rain For Glass
Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
Echo
The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
Neon Outline
The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
Glitch
Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
Pixel Blocks
The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
Beat Swell
The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
3D Tilt
E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
Liquid
The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
Flash
Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
Old VHS
Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
Old Movie
Projector look: flicker, hair scratches, dust, small weave and sepia lean.
Background Grain
E go add fine film-like noise for top the frame make e get texture, less digital look.
Colour Grade
Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
NaturalWarmCoolMonoFaded
Two-Colour
E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
OffMidnightSunsetForestGoldRoseYour Own
Two-Colour Dark
The colour wey the darkest parts of the picture go turn.
Two-Colour Light
The colour wey the brightest parts of the picture go turn.
Movement Follow
Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
Full MixDrumsBassVocals
Light Follow
Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
Full MixDrumsBassVocals
Texture Follow
Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
Full MixDrumsBassVocals
Drop
The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
Follow The Song
E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
Colour Drift
The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
Depth Sway
E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
Focus Pull
E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
Depth Haze
Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
Sharp Subject Only
E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
Subject Rim Glow
Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
Subject Ghost Trail
Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
Subject Bounce
The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
Subject Light
E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
Beat Match
E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
OffBeat by BeatBar by Bar
Focus Swell
The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
Vignette Swell
Mirror
E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
OffLeft and RightFour SidesKaleidoscope
Particles Pass Behind Subject
E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
NoYes