Glitch Type

Glitch Type

Type one word make the music tear am: thin glass outline for inside dark room wey the high sounds dey rip go side into slices and fill with rainbow, e dey reflect for scratched metal floor. Progress line with small spectrum marks and clock dey run under am. Na faithful port of one After Effects visualizer.

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Watch Demo Videos

Every demo na real render of dis template. Start from one make you get exactly dis look.

No demo video yet — try the template with your own track.

About dis template

The Shape and Layout

Your word go stand for middle of the frame as thin glass outline with small grey body, for any font wey you choose. Under am, fine progress line dey run with dot wey dey move, row of small spectrum marks and the time wey don pass. The floor for down dey reflect the word colours as long soft smears.

Motion

When everywhere quiet, the word dey rest as plain glass. Every hi-hat, snare and bright synth dey tear parts of am go side into thin slices, e deep pass where the sound loud pass, then e dey let dem snap back between hits; part wey get only bass dey leave am still. The torn parts dey drift like slow clouds, so no two bars dey look the same.

The Look and Colour

The torn slices dey light up for rainbow wey dey run from mint and green pass yellow and red reach magenta and deep purple as the tear dey deep, with soft glow around dem. The room na dark blue, with slow bands of light and heavy vignette; your own photo or video fit replace am. Other gradients dey change the tear colours: neon, sunset, ember, aurora, ice, gold, white or two colours of your own.

Wetin you fit customize

Every setting below na yours to change for the editor, the live preview go update as the track dey play.

Visualizer

Text
The word or short phrase wey the music dey tear. Make am short — long text go small.
Font
The font of the word. Bold, round fonts dey work best: thick letters dey give the colours space.
Text size
How much of di frame width di text go cover.
Up-down position
E go move the whole visualizer up or down the frame.
Glitch power
How far the music dey tear the word go side. For 0 the outline go remain whole, na only colour e go get.
Colour preset
Ready-made colour scheme; pick Your Own to choose your own colours.
RainbowNeonSunsetEmberAuroraIceGoldMonoYour Own
Gradient colour 1
Gradient colour 2
Glow
The soft light halo round the bright parts. Higher go spread am further.
Reflection
How strong the floor dey reflect the colours; for 0 the reflection go comot.
Room light
The slow bands of light for the wall of the room wey come with am. E no dey work on top your own background.
Vignette
Progress line
The line under the word: dot wey dey move with the track and row of spectrum marks.
OnOff
Elapsed time
E dey show the time wey don pass for the track under the dot of the progress line.
OnOff
Audio response level
How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
Attack
How fast the visualizer go respond when the sound louder well.
Release
How fast the visualizer go settle after the sound drop.

Background

Background photo
Background video
Background darkening
E go darken the background photo or video so the visualizer and text go stay readable.
Background blur
E go soften the background photo or video so e go read as backdrop, no be the main subject.

Background Effects

Effects for your photo or video backdrop, every template dey share dem.

Zoom Pull
Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
Waka
How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
Camera Shake-Shake
Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
Camera Sway
The whole scene go dey sway slow and smooth — visualizer, background and particles — each layer im own amount. E go zoom enter small so corners no show. Zero go hold am still.
Layer Parallax
How different the layers go move as the camera dey sway: the background go move pass small, the particles go move pass. Zero go move the whole scene as one.
Ripple Blast
Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
Lens
Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
Zoom Streak
Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
Glow Swell
Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
Light Patches
Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
Light Rays
Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
Light Sweep
Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
Lens Flare
Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
Fog
Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
Particle Layer
Layer of particles dey drift for top the picture, e dey brighten with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStarsDriftGlow Orbs
Particle Level
How many particles go fill the frame.
Rain For Glass
Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
Echo
The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
Neon Outline
The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
Glitch
Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
Pixel Blocks
The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
Beat Swell
The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
3D Tilt
E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
Liquid
The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
Flash
Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
Old VHS
Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
Old Movie
Projector look: flicker, hair scratches, dust, small weave and sepia lean.
Background Grain
E go add fine film-like noise for top the frame make e get texture, less digital look.
Grunge Layer
Worn texture for top the picture, e dey redraw plenty times every second like film print wey don spoil.
OffCracksWire NetTape LinesToner SmearPeeling Paint
Grunge Level
How strong the texture go show for top the picture.
Grunge Colour
The colour of the grunge texture. Light colours dey brighten the picture where the texture dey and ink black dey darken am; or pick your own.
Acid LimeWhiteInk BlackRedOrangeCyanMagentaYour Own
Custom Grunge Colour
Your own colour for the grunge texture.
Dirty Lens
E dey blur the picture for patches wey resemble dirt, dem dey shift plenty times every second like say na dirty glass you take shoot am, and e dey darken the edges.
Colour Grade
Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
NaturalWarmCoolMonoFaded
Two-Colour
E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
OffMidnightSunsetForestGoldRoseYour Own
Two-Colour Dark
The colour wey the darkest parts of the picture go turn.
Two-Colour Light
The colour wey the brightest parts of the picture go turn.
Movement Follow
Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
Full MixDrumsBassVocals
Light Follow
Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
Full MixDrumsBassVocals
Texture Follow
Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
Full MixDrumsBassVocals
Drop
The last beat before a drop go dark, then the drop go land with flash, zoom punch, colour split and glitch, and the picture go dey livelier for some bars. E need the track analysis.
Follow The Song
E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
Colour Drift
The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
Depth Sway
E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
Focus Pull
E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
Depth Haze
Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
Sharp Subject Only
E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
Subject Rim Glow
Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
Subject Ghost Trail
Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
Subject Bounce
The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
Subject Light
E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
Beat Match
E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
OffBeat by BeatBar by Bar
Focus Swell
The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
Vignette Swell
Mirror
E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
OffLeft and RightFour SidesKaleidoscope
Particles Pass Behind Subject
E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
NoYes