Glass Shatter

Glass Shatter

Your photo or video na glass wey dey break with the music. Small cracks dey run across the picture, every hit dey knock the shards apart make you see bright edges and dark gaps, and for drop the whole picture go blow comot then come back together.

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Watch Demo Videos

Every demo na real render of dis template. Start from one make you get exactly dis look.

No demo video yet — try the template with your own track.

About dis template

The Shape and Layout

The whole frame na your picture wey dem cut into shards: rough glass pieces, triangle facets, or broken mirror wey cracks dey run comot from one impact point. When e dey rest, the picture whole and na only small cracks you go see. Each shard na real piece of glass wey dey shift, sink back and tilt by itself, so gaps dey open between neighbours and the pieces dey pass over each other.

Motion

Every shard dey listen to im own slice of the spectrum — bass for the middle of the break, treble towards the edges — so the picture dey break where the music dey. Drum hits dey travel go outside like ripple, louder parts dey open the cracks wider, and every shard dey ease back to im place. Before drop the glass dey shake; for the drop the picture go blow comot and join back for one bar.

The Look and Colour

The glass dey keep your picture own colours. Shards wey dey open dey show bright bevelled edge towards the light and shaded one for the other side, glints dey flash as dem tilt, and soft glow for colour wey you choose dey run follow the cracks. The gaps fit dark, show dim blurred copy of the picture behind the glass, or let coloured light from lamp behind am leak come out.

Wetin you fit customize

Every setting below na yours to change for the editor, the live preview go update as the track dey play.

Visualizer

Shard style
How dem cut the picture: rough glass shards, triangle facets, or broken mirror wey cracks dey run comot from impact point.
Glass shardsTrianglesBroken mirror
Shards
About how many pieces dem cut the picture into. More pieces dey make finer break.
Pattern seed
Where the cracks dey run. Every number na different pattern wey you fit repeat.
Separation
How far shard dey shift comot from im place for hit.
Tilt
How far the shards dey tip over for hit, na also wetin dey make dem catch light.
Depth
How far the shards dey sink back for hit; deeper shards dey open wider gaps.
Reflection shift
How far the picture dey slide inside mirror shard as e dey tilt, the way reflection dey move.
Crack lines
How dark the small cracks be as the picture dey whole. Zero dey hide dem until the music open dem.
Edge light
How bright the edges of the shards dey catch light as dem dey open.
Crack glow
Glow along the edges of each shard wey dey swell with im own part of the music.
Glow colour
The colour of the crack glow, the bright edges and the light behind the glass.
Gap colour
The colour between the shards when dem open.
Picture for gaps
E dey show dim, soft copy of the picture between the shards, like say the glass hang for front of am. Zero go leave only the gap colour.
Light behind glass
Lamp behind the glass for the glow colour: im light dey leak through the cracks and dey grow with loudness. Zero dey switch am off.
Glints
Bright flashes when shard wey dey tilt catch light.
Drop burst
How far the picture dey blow comot for drop for the track, before e join back for one bar. Zero dey keep am whole.
Bloom
How far the light of the glass edges dey spill enter the picture around dem. Zero dey switch am off.
Audio response level
How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
Transient punch
How hard drum hits dey knock the shards apart.
Frequency layout
Where the low frequencies dey sit: for the middle of the break, from left to right, or for the edges of the frame.
Bass dey the centreBass dey the left sideBass dey the edges
Kick ripple
How long one drum hit dey take to travel from the middle of the break reach the edges. Zero dey hit every shard at once.
Edge width
How wide the bright and shaded band along each shard edge be.
Attack
How fast the visualizer go respond when the sound louder well.
Release
How fast the visualizer go settle after the sound drop.
Vignette
E dey make the edges of the frame dark.
Grain
E go add fine film-like noise over the frame for texture, less digital look.

Background

Background photo
Background video

Background Effects

Effects for your photo or video backdrop, every template dey share dem.

Zoom Pull
Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
Waka
How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
Camera Shake-Shake
Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
Ripple Blast
Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
Lens
Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
Zoom Streak
Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
Glow Swell
Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
Light Patches
Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
Light Rays
Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
Light Sweep
Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
Lens Flare
Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
Fog
Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
Particle Layer
Layer of particles dey drift for top the picture, e dey brighten with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStars
Particle Level
How many particles go fill the frame.
Rain For Glass
Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
Echo
The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
Neon Outline
The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
Glitch
Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
Pixel Blocks
The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
Beat Swell
The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
3D Tilt
E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
Liquid
The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
Flash
Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
Old VHS
Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
Old Movie
Projector look: flicker, hair scratches, dust, small weave and sepia lean.
Background Grain
E go add fine film-like noise for top the frame make e get texture, less digital look.
Colour Grade
Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
NaturalWarmCoolMonoFaded
Two-Colour
E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
OffMidnightSunsetForestGoldRoseYour Own
Two-Colour Dark
The colour wey the darkest parts of the picture go turn.
Two-Colour Light
The colour wey the brightest parts of the picture go turn.
Movement Follow
Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
Full MixDrumsBassVocals
Light Follow
Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
Full MixDrumsBassVocals
Texture Follow
Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
Full MixDrumsBassVocals
Drop
The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
Follow The Song
E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
Colour Drift
The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
Depth Sway
E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
Focus Pull
E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
Depth Haze
Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
Sharp Subject Only
E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
Subject Rim Glow
Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
Subject Ghost Trail
Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
Subject Bounce
The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
Subject Light
E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
Beat Match
E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
OffBeat by BeatBar by Bar
Focus Swell
The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
Vignette Swell
Mirror
E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
OffLeft and RightFour SidesKaleidoscope
Particles Pass Behind Subject
E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
NoYes