
Cutout Lettering
Type one short word and e go turn window: big thick letters wey dem cut comot from dark, rough concrete wall, your photo or video go show only through dem, bright well well, with soft white glow and small colour edge. Under di word, one mirror spectrum dey move with di music, or you fit off am. Strong title card for lyric videos, intros and promos.
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Watch Demo Videos
Every demo na real render of dis template. Start from one make you get exactly dis look.
No demo video yet — try the template with your own track.
About dis template
The Shape and Layout
Your text dey sit for di middle of di frame for one thick, tight font, e big reach almost di whole width, and one thin mirror spectrum for two halves dey just under am. Di word, di spectrum and di space between dem dey move together; off di spectrum and di word go centre by imsef.
Motion
Di letters no dey move at all: na only di picture inside dem dey move, if na video or background effects dey on. Di spectrum bars dey grow up and down from dia line with di music, like mirror, and di fog dey drift slow slow across di wall.
The Look and Colour
Outside di letters na dark, spotty concrete with soft fog, or your own picture wey dem darken and blur, or one plain colour. Inside, di picture bright and cool, with white halo and thin cyan and red edge round am, and film grain on top everything.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Text
- Di word or short phrase wey dem cut comot from di wall. Make am short: long text go small.
- Font
- Di font for di letters. Thick, tight fonts dey work best: fat letters dey show more of di picture.
- Text size
- How much of di frame width di text go cover.
- Up-down position
- E dey move di word and di spectrum together go up or down for di frame.
- Letter brightness
- How bright di picture dey inside di letters. Higher go make am near white.
- Letter colour strength
- How much colour di picture go keep inside di letters, from black and white reach full colour.
- Glow
- Di soft white light wey dey round di letters.
- Colour edge
- Di thin cyan and red edge for di letters, like camera lens wey dey split di colours.
- Outside di letters
- Wetin go fill di frame round di letters: concrete wall, your picture wey dem darken and blur, or plain colour.
- Concrete wallBlurred picturePlain colour
- Wall colour
- Di colour tint for di concrete wall.
- Wall brightness
- How light or dark di concrete wall be.
- Outside darkening
- How much dem go darken di picture outside di letters.
- Outside blur
- How blur di picture be outside di letters.
- Outside colour
- Di colour wey dey round di letters.
- Haze
- Di slow fog wey dey drift for di wall.
- Vignette
- Grain
- E go add fine film-like noise over the frame for texture, less digital look.
- Spectrum
- E dey show or hide di audio spectrum wey dey under di word.
- OnOff
- Spectrum colour
- The colour of the bars; pick Your Own to choose your own one.
- WhiteIvoryGoldCyanMagentaMintCoralYour Own
- Your Own spectrum colour
- Spectrum arrangement
- How the two halves dey lay out: the same picture repeat, or mirrored with the bass for the outer ends or for the middle.
- RepeatedBass ComotBass Enter
- Bars per side
- Spectrum width
- How wide di spectrum be, compare to di word wey dey on top am.
- Centre gap
- Di space between di two halves of di spectrum.
- Spectrum position
- E dey bring di spectrum near di word or carry am go down pass.
- Bar thickness
- Peak height
- Transient accent
- Extra height and brightness for sudden hits, so drum strikes go stand out.
- Spectrum glow
- Di light wey dey shine round di spectrum bars.
- Spectrum gain
- Overall height of the spectrum — turn am up for quiet tracks, down if the bars dey keep hit the top.
- Noise floor
- The level wey quiet bands go ignore below am — raise am to keep hiss and room noise from showing.
- Peak contrast
- How much the loudest bands go stand out from the rest — higher go make peaks sharper and quiet bands lower.
- Attack
- How fast the visualizer go respond when the sound louder well.
- Release
- How fast the visualizer go settle after the sound drop.
- Liveliness
- E go add small wobble to the bars so steady tone still go look alive.
Background
- Background photo
- Background video
Background Effects
Effects for your photo or video backdrop, every template dey share dem.
- Zoom Pull
- Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
- Waka
- How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
- Camera Shake-Shake
- Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
- Camera Sway
- The whole scene go dey sway slow and smooth — visualizer, background, particles and folds — each layer im own amount. E go zoom enter small so corners no show. Zero go hold am still.
- Layer Parallax
- How different the layers go move as the camera dey sway: the background go move pass small, the particles and the liquid folds go move pass. Zero go move the whole scene as one.
- Ripple Blast
- Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
- Lens
- Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
- Zoom Streak
- Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
- Glow Swell
- Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
- Light Patches
- Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
- Light Rays
- Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
- Light Sweep
- Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
- Lens Flare
- Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
- Fog
- Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
- Particle Layer
- Layer of particles dey drift for top the picture, e dey brighten with the music.
- OffDustBokehSnowSparksRainFirefliesConfettiBubblesStarsDriftGlow Orbs
- Particle Level
- How many particles go fill the frame.
- Liquid Folds
- Soft, blur sheets of colour liquid wey dey float and fold across the frame for front of the visualizer. Zero go off dem.
- Fold Colour
- The liquid folds colour. Auto go take the template own accent colour.
- AutoIndigoVioletCrimsonTealAmberIceYour Own
- Your Own Fold Colour
- The colour wey the folds go take when you pick Your Own.
- Rain For Glass
- Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
- Echo
- The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
- Neon Outline
- The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
- Glitch
- Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
- Pixel Blocks
- The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
- Beat Swell
- The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
- 3D Tilt
- E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
- Liquid
- The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
- Flash
- Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
- Old VHS
- Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
- Old Movie
- Projector look: flicker, hair scratches, dust, small weave and sepia lean.
- Background Grain
- E go add fine film-like noise for top the frame make e get texture, less digital look.
- Colour Grade
- Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
- NaturalWarmCoolMonoFaded
- Two-Colour
- E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
- OffMidnightSunsetForestGoldRoseYour Own
- Two-Colour Dark
- The colour wey the darkest parts of the picture go turn.
- Two-Colour Light
- The colour wey the brightest parts of the picture go turn.
- Movement Follow
- Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
- Full MixDrumsBassVocals
- Light Follow
- Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
- Full MixDrumsBassVocals
- Texture Follow
- Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
- Full MixDrumsBassVocals
- Drop
- The picture go tighten, dim and lose colour for the bars before a drop, then e go burst open for am. E need the track analysis.
- Follow The Song
- E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
- Colour Drift
- The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
- Depth Sway
- E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
- Focus Pull
- E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
- Depth Haze
- Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
- Sharp Subject Only
- E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
- Subject Rim Glow
- Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
- Subject Ghost Trail
- Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
- Subject Bounce
- The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
- Subject Light
- E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
- Beat Match
- E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
- OffBeat by BeatBar by Bar
- Focus Swell
- The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
- Vignette Swell
- Mirror
- E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
- OffLeft and RightFour SidesKaleidoscope
- Particles Pass Behind Subject
- E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
- NoYes