Chrono Ring

Chrono Ring

One ring of dots wey the dots dey shoot out as long, thin bars for every kick, round one progress ring and one big clock wey dey count the track time, with soft rays of light for back. One gradient wey get four corners — violet, cyan, blue, magenta — na im colour everything. Na faithful port of one After Effects visualizer.

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Watch Demo Videos

Every demo na real render of dis template. Start from one make you get exactly dis look.

No demo video yet — try the template with your own track.

About dis template

The Shape and Layout

One ring of 100 dots, about 770 px wide for 1080p, dey for the centre of the frame. Inside am you get one thick ring wey dey fill clockwise from 12 o'clock as the track dey play, one thin ring and one big clock wey dey show the time wey don pass. If you put cover, e go replace the clock as round disc. The lowest band dey for 12 o'clock and the bands dey run counter-clockwise reach 300 Hz.

Motion

Each dot dey follow one narrow band between 20 and 300 Hz and e dey grow go outside as thin bar wey get round ends, so kicks dey throw long bars from the top left — many times e dey pass the edge of the frame — and dem dey snap back to dots sharp sharp. For back, the same picture dey stretch go outside as soft rays wey dey flash for every hit. The thick ring dey continue to fill and the clock dey continue to count.

The Look and Colour

One gradient wey dem hang for four corners na im colour everything: violet for top left, cyan for top right, blue for bottom left, magenta for bottom right — the original After Effects colours — on top black or on top your photo or video, e dey blend like light. Presets dey change the four colours, or you fit pick your own. The rays na softer, wider copy for the same colours and you fit reduce dem reach zero.

Wetin you fit customize

Every setting below na yours to change for the editor, the live preview go update as the track dey play.

Visualizer

Colour preset
Ready-made colour scheme; pick Your Own to choose your own colours.
ClassicAuroraSunsetOceanEmberRoseIceMonoYour Own
Gradient colour 1
The gradient colour for the top left of the ring.
Gradient colour 2
The gradient colour for the top right of the ring.
Gradient colour 3
The gradient colour for the bottom left of the ring.
Gradient colour 4
The gradient colour for the bottom right of the ring.
Ring size
Radial rays
How bright the soft rays wey dey shoot out from behind the ring be. Zero go remove dem.
Peak height
How far the bars fit shoot comot from the ring when the level full.
Audio response level
How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
Progress ring
The thick ring dey fill clockwise from the top as the track dey play. If you off am, e go remain full ring.
OnOff
Elapsed time
E go show the time wey don pass for the track as clock for middle. E go hide when you put cover.
OnOff
Sideways position
E go move the whole visualizer left or right across the frame.
Up-down position
E go move the whole visualizer up or down the frame.
Attack
How fast the visualizer go respond when the sound louder well.
Release
How fast the visualizer go settle after the sound drop.

Artwork

Artwork image
Your cover as round disc inside the rings. When you put cover, the clock go hide.
Artwork size

Background

Background photo
Background video
Background darkening
E go darken the background photo or video so the visualizer and text go stay readable.
Background blur
E go soften the background photo or video so e go read as backdrop, no be the main subject.

Background Effects

Effects for your photo or video backdrop, every template dey share dem.

Zoom Pull
Na how much the background photo or video go zoom enter anytime bass hit. Zero go keep am for one size.
Waka
How far the background photo or video go waka round the frame as the track dey play. Zero go hold am still.
Camera Shake-Shake
Short camera shake-shake for every kick — small vibration with light roll — plus low rumble wey follow the level. Zero go hold the camera steady.
Camera Sway
The whole scene go dey sway slow and smooth — visualizer, background and particles — each layer im own amount. E go zoom enter small so corners no show. Zero go hold am still.
Layer Parallax
How different the layers go move as the camera dey sway: the background go move pass small, the particles go move pass. Zero go move the whole scene as one.
Ripple Blast
Ripple rings dey spread comot from the centre anytime kick drop, e go warp the picture as e dey pass. Zero mean e no go ever fire.
Lens
Lens go bulge anytime kick drop, plus colour fringe for the outer frame wey dey grow as the level rise.
Zoom Streak
Streaks go shoot comot from the centre anytime kick drop, as if the camera rush enter. Zero mean e no go ever streak.
Glow Swell
Soft bloom dey surround the bright part of the picture, e go swell anytime kick drop.
Light Patches
Warm patches of light dey drift small-small over the picture, e go brighten well well as the music loud pass — na film look be dis.
Light Rays
Light rays wey dey come from the top-left corner, dark parts of the picture dey block am, e go bright with the music and flash for kicks. Zero off am.
Light Sweep
Soft slanted light go cross the picture once every bar — or for strong kick, once in some seconds, if the track never get analysis. Zero off am.
Lens Flare
Long flat lines of bluish light go stretch comot from the brightest parts of the picture for the kicks, and stay small in between. Zero off am.
Fog
Mist wey dey drift slow for top the picture, e thick pass for down and e dey breathe small with the music. Zero go keep the air clear.
Particle Layer
Layer of particles dey drift for top the picture, e dey brighten with the music.
OffDustBokehSnowSparksRainFirefliesConfettiBubblesStarsDriftGlow Orbs
Particle Level
How many particles go fill the frame.
Rain For Glass
Rain drops for glass wey dey front the picture: small beads and big drops wey dey slide down and bend the picture. Zero go keep the glass dry.
Echo
The previous frame go linger, e small bigger pass, so motion go leave trail and the kicks go pull you enter tunnel.
Neon Outline
The picture own outlines dey trace for cycling neon colours, e go bright well well for the kicks.
Glitch
Digital burst for the kicks: sliced rows go jump sideways, blocks go freeze and the colour channels go split. Zero mean e no go ever fire.
Pixel Blocks
The picture go scatter into square blocks for the kicks and clear back inside quarter second. Zero go keep am sharp.
Beat Swell
The picture dey breathe follow the music, e go swell and glow small before every beat so e go land well. E need the track analysis.
3D Tilt
E go tilt the picture like card for 3D, e go sway small-small follow the music and nod for the kicks, with light wey follow the turn. Zero go keep am face-on.
Liquid
The picture go ripple like liquid surface, e go strong pass as the music loud well. Zero go keep am flat.
Flash
Short flash go show near white for the strongest kicks, no pass two times for one second. Zero mean e no go ever flash.
Old VHS
Tape look: small wobble, colour bleed, scan lines, noise and a tracking band wey dey roll through for the beat.
Old Movie
Projector look: flicker, hair scratches, dust, small weave and sepia lean.
Background Grain
E go add fine film-like noise for top the frame make e get texture, less digital look.
Grunge Layer
Worn texture for top the picture, e dey redraw plenty times every second like film print wey don spoil.
OffCracksWire NetTape LinesToner SmearPeeling Paint
Grunge Level
How strong the texture go show for top the picture.
Grunge Colour
The colour of the grunge texture. Light colours dey brighten the picture where the texture dey and ink black dey darken am; or pick your own.
Acid LimeWhiteInk BlackRedOrangeCyanMagentaYour Own
Custom Grunge Colour
Your own colour for the grunge texture.
Dirty Lens
E dey blur the picture for patches wey resemble dirt, dem dey shift plenty times every second like say na dirty glass you take shoot am, and e dey darken the edges.
Colour Grade
Colour treatment for the whole picture — and the colours of the built-in background when you no set any photo or video.
NaturalWarmCoolMonoFaded
Two-Colour
E go turn the picture light and shadow to two colours, dark to light. Your Own go use the two colours wey you pick below.
OffMidnightSunsetForestGoldRoseYour Own
Two-Colour Dark
The colour wey the darkest parts of the picture go turn.
Two-Colour Light
The colour wey the brightest parts of the picture go turn.
Movement Follow
Wetin camera moves dey follow — zoom pull, shake, tilt, ripple blast, lens, zoom streak, liquid, depth, subject bounce and focus. One stem need the track stems.
Full MixDrumsBassVocals
Light Follow
Wetin the light dey follow — glow, flash, light patches, rays, sweep, lens flare, fog, vignette, spotlight, rim glow and colour steps. One stem need the track stems.
Full MixDrumsBassVocals
Texture Follow
Wetin the texture effects dey follow — glitch, pixel blocks, VHS, echo, neon outline, particles, rain for glass and subject ghost trail. One stem need the track stems.
Full MixDrumsBassVocals
Drop
The last beat before a drop go dark, then the drop go land with flash, zoom punch, colour split and glitch, and the picture go dey livelier for some bars. E need the track analysis.
Follow The Song
E go react small for the quiet parts of the song and big for the loud parts, e go change smooth. E need the track analysis.
Colour Drift
The colours go cycle small-small round the hue wheel and take one step for every kick. Zero go keep dem as dem be.
Depth Sway
E go sway the near part of the photo pass the far ones, and e go swell dem for the kicks, so flat picture go get depth. E need the photo depth map: e off until e ready, and for video.
Focus Pull
E go blur by depth like lens: for rest, the near part sharp and the far part soft, and the focus go pull go the background come back for the kicks. E need the photo depth map; e off until e ready.
Depth Haze
Pale haze dey cover the far part of the picture, e dey breathe follow the music, so the near part go stand out well. E need the photo depth map; e off until e ready.
Sharp Subject Only
E go keep the photo subject untouch while blur, glow, echo, tape, grade and grain dey touch only the background. E need the photo subject map; e off until e ready.
Subject Rim Glow
Neon rim of light go hug the photo subject, with soft halo behind am, e go flare for the kicks. E need the photo subject map; e off until e ready, and for video.
Subject Ghost Trail
Pale copies of the subject go linger and drift comot with the music while the background dey stay put. E need the photo subject map; e off until e ready, and for video.
Subject Bounce
The photo subject go swell towards the viewer for the kicks while the background dey hold still. E need the photo subject map; e off until e ready, and for video.
Subject Light
E go darken the picture round the subject, like spotlight wey dey follow am and breathe follow the music. E need the photo subject map; e off until e ready, and for video.
Beat Match
E go land the stepping effects — the kaleidoscope, the hue drift and the shockwave rings — for the beat or the bar instead of every bass hit. E need the track analysis.
OffBeat by BeatBar by Bar
Focus Swell
The picture go soften and dim as the music settle, then e go snap sharp and bright for the hits. Zero go keep am steady.
Vignette Swell
Mirror
E go fold the picture enter mirrored copies. The kaleidoscope go turn small-small and step for the kicks.
OffLeft and RightFour SidesKaleidoscope
Particles Pass Behind Subject
E go spread the particles through the scene depth, so some go pass behind the photo subject. E need the photo depth map; e off until e ready, and for video.
NoYes