Bulb Matrix
Bulbs dey arrange for grid, dem go light up column by column like old-school scoreboard — some bulbs go dead, glow go remain small small, rainbow colour go sweep pass. Na fun music visualizer wey suit funky, retro or arcade type tracks.
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About dis template
The Shape and Layout
Full-frame grid of small round glass bulbs be the visualizer: each column dey light up symmetric stack of bulbs above and below the centre line, following im energy. You fit add square cover art card wey you can drag enter place, plus elapsed/total timer and progress bar wey dey sit near am.
Motion
Every column dey turn im live energy enter bulb height and dey switch lamps on and off following the spectrum, while rainbow gradient dey sweep steady across whichever bulbs light up. Some columns fit stay permanently dark like dead wiring, decaying columns go leave small afterglow, and the cover art card fit pulse for the beat; when quiet, the board go dim reach only im unlit glass.
The Look and Colour
The board dey sit for near-black background, and you fit phase, sweep and spread the rainbow hue toward the centre, plus adjust saturation, brightness and edge vignette however you like. Small tint and glow difference from bulb to bulb dey give the panel worn, hardware feel instead of flat digital grid — e give playful retro-arcade or scoreboard mood.
Wetin you fit customize
Every setting below na yours to change for the editor, the live preview go update as the track dey play.
Visualizer
- Bulb density
- Bulb size
- Dark columns
- E go keep the columns wey you choose permanently unlit, like dead wiring for real board.
- NoneEvery 2ndEvery 3rdEvery 4thEvery 5th
- Bulb glow
- The halo of light round every lit bulb. Higher go spread am further.
- Unlit bulbs
- How visible the switched-off bulbs be. Zero go hide the board wherever nothing dey lit.
- Bulb variation
- How much the bulbs dey differ from each other for brightness and tint, like real panel. Zero go make dem identical.
- Bar reach
- Up-down position
- E go move the whole visualizer up or down the frame.
- Afterglow
- How long a bulb go keep dey glow small after e comot. Zero go switch am off immediately.
- Audio response level
- How strong the visualizer go move follow the music — lower for calmer motion, higher for punchier response.
- Attack / release
- How fast the visualizer go rise for hit and settle after — low na snappy, high na smooth and lazy.
- Energy gate
- How loud one column must be before im bulbs go light up — higher go leave only the strongest columns dey burn.
- Hue phase
- E go shift where the rainbow go start across the board.
- Colour sweep
- How fast the colours go slide across the board. Zero go hold dem for one place.
- Centre colour span
- How much the colour change between the edges of the board and im middle. Zero go paint every column the same colour.
- Saturation
- Lit-bulb intensity
- Edge shade
- Progress bar
- OnOff
- Time labels
- E go show the elapsed and total time of the track.
- OnOff
Artwork
- Artwork image
- Artwork size
- Artwork response
- How much the artwork go pulse follow the beat. Zero go keep am still.
- Artwork position X
- E go slide the artwork left or right; you fit also drag am for the preview.
- Artwork position Y
- E go slide the artwork up or down; you fit also drag am for the preview.